mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
www.youtube.com/watch?v=UxGx...
(it's pretty good IMHO)
www.youtube.com/watch?v=UxGx...
(it's pretty good IMHO)
I wonder how it would look with a noisier distribution of dots? Might help with the artifacts at glancing angles
Here's a rough sketch using fractal layers of voronoi www.shadertoy.com/view/M3cfWf
I wonder how it would look with a noisier distribution of dots? Might help with the artifacts at glancing angles
Here's a rough sketch using fractal layers of voronoi www.shadertoy.com/view/M3cfWf
To position them, I execute the map function separately to find the jacobian matrix of p for each gmTransform invocation
Changes to the gizmos are then sent back to the shader as uniforms
To position them, I execute the map function separately to find the jacobian matrix of p for each gmTransform invocation
Changes to the gizmos are then sent back to the shader as uniforms
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH