mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)