mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH
I've a method for finding this point of convergence here www.shadertoy.com/view/tscBDH
While ray marching, you take your current position on the ray, with which query the SDF for the distance to the geometry surface, and step forward along the ray by that distance. Eventually you either converge onto the surface, or shoot past it
While ray marching, you take your current position on the ray, with which query the SDF for the distance to the geometry surface, and step forward along the ray by that distance. Eventually you either converge onto the surface, or shoot past it
I made a couple of views to visualize the difference between the poly and sdf geometry, a left/right split, and a camera-depth comparison
I made a couple of views to visualize the difference between the poly and sdf geometry, a left/right split, and a camera-depth comparison
Here we can see the primitives as they are blended together (Thanks teadrinker for this visualisation www.shadertoy.com/view/tlByzR)
Here we can see the primitives as they are blended together (Thanks teadrinker for this visualisation www.shadertoy.com/view/tlByzR)
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)