Thomas Hooper
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tdhooper.bsky.social
Thomas Hooper
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
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Hi Bluesky!

With the sudden closure of Jumpship, I'm looking for a new role

I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
Reposted by Thomas Hooper
hello my talk is online now and you can watch it

www.youtube.com/watch?v=UxGx...

(it's pretty good IMHO)
Implicit Surfaces & Independent Research
YouTube video by Matt Keeter
www.youtube.com
March 12, 2025 at 6:53 PM
Reposted by Thomas Hooper
I've written an article for my webpage on how the raymarcher for The Gunk was made! jarllarsson.github.io/gen/gunkraym...
#gamedev #xbox #gp #graphicsprogramming #rendering #unreal
Raymarching The Gunk
How the raymarched slime was developed for the game The Gunk.
jarllarsson.github.io
February 2, 2025 at 8:08 PM
The atomic structure of fractals
January 23, 2025 at 3:03 AM
One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool

They write changes directly to the shader on disk, so I don't need an external object hierarchy

tdhooper.github.io/offline-shad...
January 20, 2025 at 4:57 PM
This one's from 2020, one again created entirely with a raymarching shader

www.youtube.com/watch?v=ACqg...

This time I'll talk about seamless camera movement...
Bloom 💀
YouTube video by tdhooper
www.youtube.com
December 4, 2024 at 3:24 PM
Reposted by Thomas Hooper
Our new Radiozoa jewelry collection and Patreon sculptures build on our work designing structures with anisotropic centroidal Voronoi diagrams. Here’s a deep dive thread on what that means and how we generate these forms.

n-e-r-v-o-u-s.com/shop/line.ph...

🧵
December 2, 2024 at 8:09 PM
Let's post some old work with a little behind-the-scenes

This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition

It's rendered entirely within a raymarching shader, there's no polygonal geometry
November 21, 2024 at 5:40 PM
Hi Bluesky!

With the sudden closure of Jumpship, I'm looking for a new role

I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
November 21, 2024 at 4:41 PM