mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
www.youtube.com/watch?v=UxGx...
(it's pretty good IMHO)
www.youtube.com/watch?v=UxGx...
(it's pretty good IMHO)
#gamedev #xbox #gp #graphicsprogramming #rendering #unreal
#gamedev #xbox #gp #graphicsprogramming #rendering #unreal
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
www.youtube.com/watch?v=ACqg...
This time I'll talk about seamless camera movement...
www.youtube.com/watch?v=ACqg...
This time I'll talk about seamless camera movement...
n-e-r-v-o-u-s.com/shop/line.ph...
🧵
n-e-r-v-o-u-s.com/shop/line.ph...
🧵
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
With the sudden closure of Jumpship, I'm looking for a new role
I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)