I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.
It’s a bit old school, but it still works like a charm for simple games! 😊
www.youtube.com/@Acerola_t
www.youtube.com/@Acerola_t
please donate if you can!
fund.blender.org
please donate if you can!
fund.blender.org
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
#ucupaint #b3d
#ucupaint #b3d
A quick 20-min dive into the basics of Niagara’s Dynamic Mesh interface + a breakdown of a more advanced (but flawed/experimental) use case.
Link ⬇️
#UnrealEngine #Niagara #VFX
A quick 20-min dive into the basics of Niagara’s Dynamic Mesh interface + a breakdown of a more advanced (but flawed/experimental) use case.
Link ⬇️
#UnrealEngine #Niagara #VFX
www.youtube.com/watch?v=B4RR...
www.youtube.com/watch?v=B4RR...
𝖜𝖍𝖔 𝖈𝖔𝖚𝖑𝖉 𝖍𝖆𝖛𝖊 𝖘𝖊𝖊𝖓 𝖙𝖍𝖎𝖘 𝖈𝖔𝖒𝖎𝖓𝖌
𝖜𝖍𝖔 𝖈𝖔𝖚𝖑𝖉 𝖍𝖆𝖛𝖊 𝖘𝖊𝖊𝖓 𝖙𝖍𝖎𝖘 𝖈𝖔𝖒𝖎𝖓𝖌
github.com/godotengine/...
github.com/godotengine/...
💧 Water shaders 💧
Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
💧 Water shaders 💧
Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
🎶 Beasts with the fur (with the fur) 🎶
in ✨HERDLING ✨
Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
🎶 Beasts with the fur (with the fur) 🎶
in ✨HERDLING ✨
Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
Vulkan, faster EEVEE, improved compositor, Geometry Nodes, nearly 500 bugs fixed, and so, so much more.
👉 Release notes: www.blender.org/download/rel...
📺 Video recap: www.youtube.com/watch?v=wPhA... #b3d
Vulkan, faster EEVEE, improved compositor, Geometry Nodes, nearly 500 bugs fixed, and so, so much more.
👉 Release notes: www.blender.org/download/rel...
📺 Video recap: www.youtube.com/watch?v=wPhA... #b3d
This magic lets you blend anything!🤯
#GameArt #UE5 #GameDev
This magic lets you blend anything!🤯
#GameArt #UE5 #GameDev
Here I've already authored the mesh assets with a size. So they use that size when added to the level.
youtu.be/hRFXpde6TG8
MeshBlend is a UE5 plugin that is coming soon. 🪨
#indiedev #gamedev #unrealengine #ue5
Here I've already authored the mesh assets with a size. So they use that size when added to the level.
youtu.be/hRFXpde6TG8
MeshBlend is a UE5 plugin that is coming soon. 🪨
#indiedev #gamedev #unrealengine #ue5
youtu.be/YuaJ8x_NcLw
youtu.be/YuaJ8x_NcLw