@stry.bsky.social
he / him
game dev
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And now we interrupt the broadcast for an important message.

www.eurogamer.net/drop-everyth...
Drop everything and play Sektori
Sektori is phenomenal. It's also far deeper than it seems.
www.eurogamer.net
December 23, 2025 at 2:46 PM
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🥳 New video up on my YT!
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.

It’s a bit old school, but it still works like a charm for simple games! 😊
December 14, 2025 at 9:37 PM
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new video is out now! it's my birthday so you have to watch it and also agree with everything thanks

www.youtube.com/@Acerola_t
November 30, 2025 at 2:15 PM
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Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
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Ucupaint 2.4.1 has been released! It has up to 5x faster UI drawing, better sponsors panel, and many bugfixes! 💨 github.com/ucupumar/ucu... #ucupaint #b3d
November 18, 2025 at 11:25 AM
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Did Blender help you this year? Help back! 🧡

If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.

Do your part. Donate today.
www.blender.org/news/give-ba...

#b3d
November 13, 2025 at 6:07 PM
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After months of development, Ucupaint 2.4.0 is finally here! It has a dedicated alpha channel, decal constraint, sponsors panel, and more! 🎉 github.com/ucupumar/ucu...
#ucupaint #b3d
November 10, 2025 at 11:47 AM
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ucupaint 2.4.0 is out with improved alpha workflow, better smart mask support, easier floater baking, decal constraints and more! ⭐
November 10, 2025 at 12:02 PM
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making HL2 inspired Z-billboarded volumetric light shader in godot. love this trick for how stupidly effective it is for distant lights
September 9, 2025 at 6:33 PM
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All the computer 100w could get you in 2007, and then some.
September 3, 2025 at 6:05 AM
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🥳🎥 New YouTube video just dropped!

A quick 20-min dive into the basics of Niagara’s Dynamic Mesh interface + a breakdown of a more advanced (but flawed/experimental) use case.

Link ⬇️
#UnrealEngine #Niagara #VFX
August 26, 2025 at 11:05 PM
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wip procedural lens flares like in cyberpunk
August 22, 2025 at 3:59 PM
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#UE5 #vfx #gamedev #indiedev🥳I just released a short video explaining how sphere tracing works and how to write a sphere tracing function in HLSL for collision detection in Niagara:
www.youtube.com/watch?v=B4RR...
Sphere Trace Collision in Niagara
YouTube video by Ghislain Girardot
www.youtube.com
August 22, 2025 at 10:01 AM
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[levitating five feet above the ground]
𝖜𝖍𝖔 𝖈𝖔𝖚𝖑𝖉 𝖍𝖆𝖛𝖊 𝖘𝖊𝖊𝖓 𝖙𝖍𝖎𝖘 𝖈𝖔𝖒𝖎𝖓𝖌
August 20, 2025 at 3:39 PM
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Godot may get approximate specular light from baked directional lightmaps, which is huge

github.com/godotengine/...
August 18, 2025 at 3:52 PM
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On that note, let's also *dive* in another favorite subject of mine:

💧 Water shaders 💧

Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
August 6, 2025 at 2:40 PM
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Alright, due to popular demand, let's start talking about the

🎶 Beasts with the fur (with the fur) 🎶

in ✨HERDLING ✨

Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
August 4, 2025 at 10:23 AM
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“Some of us aren’t creative enough to brainstorm without ChatGPT!” Well then maybe you should sit this one out.
July 31, 2025 at 11:22 PM
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MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM
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Blender Foundation and the online developer community proudly present Blender 4.5 LTS!

Vulkan, faster EEVEE, improved compositor, Geometry Nodes, nearly 500 bugs fixed, and so, so much more.

👉 Release notes: www.blender.org/download/rel...

📺 Video recap: www.youtube.com/watch?v=wPhA... #b3d
4.5 LTS — blender.org
With 2 years of updates, full Vulkan support, and quality-of-life improvements, Blender 4.5 LTS is every Blenderhead’s best friend.
www.blender.org
July 15, 2025 at 3:33 PM
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My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
July 8, 2025 at 12:57 PM
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A little sneak peak on how it looks when placing some rocks in the editor.
Here I've already authored the mesh assets with a size. So they use that size when added to the level.

youtu.be/hRFXpde6TG8

MeshBlend is a UE5 plugin that is coming soon. 🪨
#indiedev #gamedev #unrealengine #ue5
MeshBlend - In the Editor
YouTube video by Tore Lervik
youtu.be
June 23, 2025 at 7:34 PM
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happy pride
June 2, 2025 at 6:56 PM
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After a lot more work than I expected, my video about Recursion is done. Hope you enjoy the journey down the rabbit hole ꩜
youtu.be/YuaJ8x_NcLw
Recursion, Explained Simply
YouTube video by Nic Barker
youtu.be
May 31, 2025 at 10:41 PM
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It's time for another #ucupaint update! Version 2.3 is out now! It has realtime AO, rebake all baked layers & masks, lots of bugfixes, and more! ✨ github.com/ucupumar/ucu... #b3d www.youtube.com/watch?v=nT0M...
Ucupaint 2.3 New Features - Realtime AO & Rebake Baked Layers/Masks (Demo)
YouTube video by ucupumar
www.youtube.com
May 24, 2025 at 2:34 PM