Sergey Rekuts
srekuts.bsky.social
Sergey Rekuts
@srekuts.bsky.social
Reposted by Sergey Rekuts
This one covers porting to #bevy 0.17, moving to Avian for physics, and a lot of QoL fixed. #rust #GameDev #indiedev

Lots of images and videos in this one. exofactory.net/blog/2025-11...
Real Factory Game Quality of Life Changes
A month of fixing things that should’ve been clearer from the start. Building costs actually show up now, machines tell you what they’re doing, and movement got a small upgrade with jumping. The setti...
exofactory.net
November 16, 2025 at 5:26 PM
Reposted by Sergey Rekuts
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by Sergey Rekuts
You should all try out Godot godotengine.org
November 10, 2025 at 9:29 PM
Reposted by Sergey Rekuts
got laid off due to restructuring :(

i’m now available for mid+ frontend developer/software engineering positions

in the meantime, we’re back to building the future and fun on the web on atproto :)
October 17, 2025 at 1:46 AM
Reposted by Sergey Rekuts
Chinese efforts to undermine our national security were live as recently as last week. This revelation must be the final nail in the coffin for super-embassy in the heart of London.

The Government must stand up to China and refuse to allow the CCP to expand its spying network in Britain.
October 17, 2025 at 7:18 AM
Reposted by Sergey Rekuts
An open letter attributed to "93 employees and ex-employees" of Build A Rocket Boy has accused the studio's leadership of "longstanding disrespect and mistreatment of your staff." It's accompanied by news of legal action over mishandling of redundancies.

www.gamesindustry.biz/union-member...
Union members announce legal action against Build A Rocket Boy over layoffs
An open letter to the studio's leadership alleges systemic mistreatment, mismanagement, and mishandling of the redundancy process
www.gamesindustry.biz
October 10, 2025 at 3:39 PM
Reposted by Sergey Rekuts
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Reposted by Sergey Rekuts
meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...
August 20, 2025 at 3:56 PM
Reposted by Sergey Rekuts
I do firmly believe that refusing to outsource your basic cognitive functions to LLMs right now - as so many are stumbling over themselves to do right now, like hogs trotting to a pile of slop that’s been set up inside of a butcher’s delivery truck - will very much pay off in a few years.
July 26, 2025 at 1:56 AM
Reposted by Sergey Rekuts
dear imgui 1.92 released!
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
June 25, 2025 at 5:15 PM
Reposted by Sergey Rekuts
Use Signal. We promise, no AI clutter, and no surveillance ads, whatever the rest of the industry does. <3
June 16, 2025 at 3:30 PM
Reposted by Sergey Rekuts
If your industry (AI) can only exist by ripping the work of others without credit, then it shouldn't exist.

The big companies are just steamrolling over the rights of everyone because they're getting away with it. Governments have been cowardly to act on this.
May 24, 2025 at 9:59 AM
Reposted by Sergey Rekuts
REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm

If you can share this message, we'd appreciate it. Thanks, and see you soon!
May 10, 2025 at 11:10 PM
Reposted by Sergey Rekuts
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same.

It's not just us.

DO NOT USE UNITY!
From the Unity3D community on Reddit: Unity accounts suspended after releasing our indie game on Steam
Explore this post and more from the Unity3D community
www.reddit.com
November 27, 2024 at 5:52 AM
Reposted by Sergey Rekuts
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
Reposted by Sergey Rekuts
🦀 Hello World!

The Rust project now has an official presence on Bluesky! ✨

We'll be posting the same on our Mastodon and Bluesky accounts, so you won't miss anything on either platform.
April 5, 2025 at 10:51 AM
Reposted by Sergey Rekuts
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...
Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
zeux.io
April 1, 2025 at 4:49 AM
Reposted by Sergey Rekuts
🚀Pomerium v0.29.0 is officially out!🚀

Highlights:
• Routes Portal – one dashboard for all internal apps
• UDP support – secure UDP services, not just web
• OpenTelemetry tracing – end-to-end request visibility

Read the full announcement:
www.pomerium.com/blog/announc...
Announcing Pomerium v0.29.0
www.pomerium.com
March 27, 2025 at 6:33 PM
Reposted by Sergey Rekuts
First post, kind of nervous 🙈

👋 Bsky!

We're Pomerium, an open-source identity aware access proxy that builds secure, clientless connections to internal web apps and services.

We'll be posting about everything from #zerotrust/ #cybersecurity to #docs/#productupdates!

We're SO excited to be here!
Pomerium | Zero trust, identity-aware proxy
Pomerium enables clientless, secure connections to your applications without a VPN
pomerium.io
January 30, 2025 at 5:43 PM