Nick Mower
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shimmey.bsky.social
Nick Mower
@shimmey.bsky.social
Technical Artist at HavenXR and leader of the Starry Expanse Project.
I also run techarthub.com, which is pretty neat.
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I have collated the sales data from three years of selling assets on the Unreal Marketplace into some simple charts.

I'm a strictly small-time creator, but if you're thinking of selling your own work on a storefront like Fab you might glean something useful. 🤞

techarthub.com/my-unreal-ma...
My Unreal Marketplace Journey - techarthub
Breaking down three years of marketplace sales data and reaching some dubious conclusions.
techarthub.com
Reposted by Nick Mower
First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping.

#gamedev
June 12, 2025 at 3:52 PM
Reposted by Nick Mower
Hey everyone. I'm running a deal on all 650 of my commercial use fonts until the 31st! Representing over a decade of my font output, at a crazy low price of just $19 (less than I normally license a single font for!) Cheers and a Happy New Year to all! :) hawtpixel.itch.io/hawtpixel-fo... #gamedev
January 1, 2025 at 9:53 PM
Inventory systems are one of those 'more complicated than you think' types of feature, and everyone has an opinion.

Here is my attempt to break down a few inventory systems from games that have inspired me, and to identify common ground from which I can build my own.

techarthub.com/an-inventory...
An Inventory System for All Seasons - techarthub
This is my Inventory System. There are many like it, but this one is mine.
techarthub.com
January 9, 2025 at 11:36 AM
In the last 24 hours I've been followed by 15 different 'indie gaming' bot accounts. Why so many all of a sudden?
December 6, 2024 at 3:04 AM
The 'plugin-ification' of my Shooter Sandbox project continues with the release of the Action System, a blueprint-only (and currently much more primitive) alternative to the Gameplay Ability System.

techarthub.com/action-syste...
Action System 1.0 Released! - techarthub
The key to everything the Shooter Sandbox is about. Mostly Shooting, I guess.
techarthub.com
December 6, 2024 at 3:01 AM
Reposted by Nick Mower
Sometimes I love my job
November 26, 2024 at 5:16 PM
Reposted by Nick Mower
BOSS GOES VROOOOOOM
November 25, 2024 at 4:19 PM
Reposted by Nick Mower
Minerva: Metastasis is the best Half-Life game Valve never made
Minerva: Metastasis is the best Half-Life game Valve never made
A user-created mod whose mystery and appeal has withstood the test of time
buff.ly
November 24, 2024 at 4:10 PM
Reposted by Nick Mower
So I wanted to play a bit with some datamoshing effects, and I stumbled across this trippy effect 👀

I feel like this will come in handy at some point, in some project, maybe 🤷‍♂️

#gamedev #unity3d #madewithunity
November 24, 2024 at 4:55 PM
Reposted by Nick Mower
energy lances
November 24, 2024 at 6:52 AM
Reposted by Nick Mower
Going to start showing off some of our progress on the next Pure Onyx boss!🤩✨
#gamedev #indiedev #3danimation 🎮
November 25, 2024 at 2:34 AM
I have collated the sales data from three years of selling assets on the Unreal Marketplace into some simple charts.

I'm a strictly small-time creator, but if you're thinking of selling your own work on a storefront like Fab you might glean something useful. 🤞

techarthub.com/my-unreal-ma...
My Unreal Marketplace Journey - techarthub
Breaking down three years of marketplace sales data and reaching some dubious conclusions.
techarthub.com
November 25, 2024 at 6:06 AM
Reposted by Nick Mower
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
November 23, 2024 at 10:59 PM
Reposted by Nick Mower
It get's a bit windy in the upper parts of gas giant's atmosphere. At least there are no thunderstorms (at this moment).
November 24, 2024 at 11:23 PM
Reposted by Nick Mower
James Webb Space Telescope’s infrared view of the Pillars of Creation
November 23, 2024 at 5:03 AM
Reposted by Nick Mower
Potion seller.

I’m going into battle.
November 20, 2024 at 7:57 PM
Reposted by Nick Mower
Quick test using the current version of the process. What about "Delicious Voxels" for the name? :D
November 20, 2024 at 12:20 PM
Reposted by Nick Mower
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx
November 18, 2024 at 7:27 PM
Reposted by Nick Mower
Here's a first draft ✨

go.bsky.app/Bih7pqu
October 20, 2024 at 10:54 AM