Ben Elliot
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bonkinteractive.com
Ben Elliot
@bonkinteractive.com
Brooklyn based technical artist and game dev working on a live performance sandbox game

bonkinteractive.com
benelliot.net
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This used to be a quiet town…

#screenshotsaturday #gamedev #indiedev
October 18, 2025 at 7:17 PM
Took a first pass at a main menu.

#gamedev #screenshotsaturday #indiedev #indiegamedev
August 31, 2025 at 5:10 PM
Reposted by Ben Elliot
Trying out a bit more formal attire with a black tie... Made the camera movement more dynamic, too.

I know this is just a wienernoid farting in zero G, but to me, this is the most beautiful thing I've done in a while. Really loving working on 3D games after only doing 2D games in the past.

#Godot
August 22, 2025 at 11:03 AM
Please give your email to the email gremlin (me)

bonkinteractive.com
August 13, 2025 at 10:06 PM
I made a landing page for the studio! Sign up for the soon to be released newsletter and play with the little physics sim made with matterjs: bonkinteractive.com

#indiegamedev #indiedev #matterjs #gamedev
BONK! - Interactive Media Studio
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bonkinteractive.com
August 13, 2025 at 5:10 PM
Reposted by Ben Elliot
Making slow progress on this skiing game.

#ScreenshotSaturday
July 26, 2025 at 9:15 AM
Giving you all another chance to like this post
Pen tablets quake in fear of a deal like this
July 14, 2025 at 3:12 AM
Pen tablets quake in fear of a deal like this
July 3, 2025 at 3:51 PM
Two legs wasn't enough.

#gamedev #indiedev #indiegame
June 19, 2025 at 11:06 PM
Reposted by Ben Elliot
It's #ScreenshotSaturday , so I uploaded Autopeli's newest beta to Itch: ottoojala.itch.io/autopeli

New in beta 6:
-game-end statistics
-additional concrete barriers at track corners
-better car to car collisions
-quicker respawning
-visible button presses in the tutorial graphic! 💪🔥

#Godot
June 14, 2025 at 12:07 PM
This used to be a quiet town…

#screenshotsaturday #gamedev #indiedev
June 14, 2025 at 2:56 PM
"Oh sorry, just gonna squeeze past you there"

#gamedev #indiedev #indiegame
June 13, 2025 at 8:46 PM
Kicking the tires...

#gamedev #indiedev #indiegame
June 12, 2025 at 11:30 PM
First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping.

#gamedev
June 12, 2025 at 3:52 PM
Reposted by Ben Elliot
A bit late to the party, but here it goes!

I'm Michael, and I most recently released a puzzle game called Ouros! You can play it on iOS, Android, Steam or Itch! (ouros-game.com)

Currently working on my next little project! Check out my itch page for more stuff: sharkwithlasers.itch.io
June 9, 2025 at 7:59 AM
We are animating the gizmos, people. Pulling out all the stops.

#gamedev
June 2, 2025 at 9:23 PM
A groovier kind of sandbox game...track is 'Derecho' by @photay.bsky.social

#gamedev #indiedev #indegame #3d
June 2, 2025 at 1:13 AM
The most important feature of the game is the ability to make these little freaks dance.
#gamedev #indiegame #indiedev
May 30, 2025 at 8:01 PM
Reposted by Ben Elliot
Our first game, Grønland, is on sale now as part of the #GamesInNewYork showcase this weekend!

Also a huge variety of brilliant games by @cosmoddd.bsky.social, @mrsambarlow.bsky.social, @bysameng.com, @foddy.net, @cloakanddaggerg.bsky.social, @whalefoodgames.com, @despelote.game, tons more
May 29, 2025 at 5:12 PM
Players can apply modulation and delays to all sorts of stuff…

#gamedev #indiegame
May 29, 2025 at 4:50 PM
Another structure with movement driven from the in-game modulation system.

#indiedev #gamedev #indiegame
May 28, 2025 at 2:31 PM
Last posts froze my gifs for some reason...

A kinetic statue made in game. Just a simple LFO and delay can be the foundation of hypnotic effects.

#gamedev #indiegame #indiedev
May 28, 2025 at 2:29 PM
My game will be the first where you can make one of these

#gamedev #indiegame
May 27, 2025 at 12:49 PM
An early look of the kind of stuff you can build in my soon to be announced sandbox performance game. All motion being driven by joystick input

#gamedev #indiegame
May 26, 2025 at 5:50 PM
This was built pre-locomotor and was a bit of pain to get set up. You had to spin the joystick around to cycle the legs haha

Super fun to build though! All rendered in Unreal using the pathtracer for Emefe's new album (check them out!) emefe.bandcamp.com/album/forward

#art #indiegame #gamedev
May 25, 2025 at 9:02 PM