Samson
banner
sammyboy.bsky.social
Samson
@sammyboy.bsky.social
Australian Rendering Engineer | He/Him
Hello :)
Reposted by Samson
The Super Mario 64 source code lists names for Mario's footstep sounds. The list starts off normal but becomes poetic with names like "Footsteps in the Fallen Leaves" and "More Than Anyone Else in the World". It turns out the names are actually taken from a 1994 dating simulator.
September 22, 2025 at 2:31 PM
Reposted by Samson
lately when i’m feeling hopeless i just think of the Katamari cat wearing scuba gear. if she can survive in an inhospitable environment then so can i
September 9, 2025 at 8:01 PM
Reposted by Samson
Öoo is one of the tightest designs I have ever seen in a game. Absolute master-class in subtractive desig and tutorialisation. Incredibly compact puzzle game you can complete in under 2 hours, and will generate tons of light bulb moments for you. 10/10
store.steampowered.com/app/2721890/...
Save 20% on Öoo on Steam
A Bomb Caterpillar's Big Adventure! "Öoo" is a charming yet mysterious exploration puzzle platformer where you discover creative ways to use bombs!
store.steampowered.com
August 10, 2025 at 1:26 PM
Reposted by Samson
anyway my point in saying this is that if you're making a game and you're finding that it's confusing and overwhelming to work on, ***it's probably because you literally intentionally designed it to be confusing to think about*** and maybe you could get something out of considering not doing that
i think game design ("gameplay") is on some level foundationally built upon the idea that it is enjoyable to construct a thing that is too confusing to clearly perceive.
May 21, 2025 at 4:00 PM
Reposted by Samson
#Blender #UE #gamedev Continuing my efforts to create a Blender add-on that can bake just about any kind of data in just about any way known to man :D

I've just finished implementing an improved version of Pivot Painter 2.
May 13, 2025 at 2:24 PM
Reposted by Samson
When I was a child the alphabet song felt so long. nowadays I'm left wanting more
May 8, 2025 at 2:20 AM
Reposted by Samson
April 13, 2025 at 2:36 AM
Reposted by Samson
피크민2를 하시면
물에 들어가 왜곡된 파랑이를 볼 수 있습니다
#pikmin
February 23, 2025 at 5:11 PM
Reposted by Samson
another day in the banger factory. #GameMusic
February 26, 2025 at 10:23 AM
Reposted by Samson
January 25, 2025 at 6:46 AM
Reposted by Samson
Dodgeslop pipeline :
Enemies can't effectively move around and challenge the player pre-hit -> hitstun mechanics end up being too OP and get nerfed to nothing -> now that hitstun doesn't work, move recovery frames become a nuisance -> add dodges that cancel recovery/startup as a band aid
January 13, 2025 at 1:04 AM
Reposted by Samson
#RWLCQ 🫡🌈
October 17, 2024 at 2:26 AM
Today's progress on this city builder:
Buildings can now face the road. So here's some european row houses, and melbourne-style ones too. yay

#screenshotsaturday #gamedev
November 30, 2024 at 12:42 PM
Hello everyone
we're all here now, so enjoy a screenie of this city builder i am working on :)
October 17, 2024 at 1:36 PM
Reposted by Samson
Sprites from my rogue like sprite project & Dwarf Fortress mod pack
February 12, 2024 at 11:51 PM