CS2 mapping enthusiast
fool
changes once again
changes once again
steamcommunity.com/sharedfiles/...
Generally the map got slowed down a bit again having less or a little longer connections, the main difference is separating mid from tunnels as it led to chaos
#cs2 #greybox #blockout #ld #wip
quite impressed how quick it went this time
quite impressed how quick it went this time
Find the white structures along the edge of the ring, near the top.
Now look at their shadows, cast on the rings themselves just below them.
Those white structures are giant towers of icy ring particles, some rising more than 2 km.
Find the white structures along the edge of the ring, near the top.
Now look at their shadows, cast on the rings themselves just below them.
Those white structures are giant towers of icy ring particles, some rising more than 2 km.
gained some complexity again but this time differently, lets see soon
gained some complexity again but this time differently, lets see soon
[1, 2] => mid to B main
[3, 4] => pillar (pre CT mid) to A site/pit
[1, 2] => mid to B main
[3, 4] => pillar (pre CT mid) to A site/pit
Solution - bifunctional T spawn rotation lol
Solution - bifunctional T spawn rotation lol
(A main & entrance, A site, A con)
(A main & entrance, A site, A con)
(mid, under)
(mid, under)
steamcommunity.com/sharedfiles/...
Generally simplified and streamlined gameplay more, way less cubbies and potential hs angles, quicker rotations & more
#cs2 #wip #graybox #blockout #leveldesign
steamcommunity.com/sharedfiles/...
Generally simplified and streamlined gameplay more, way less cubbies and potential hs angles, quicker rotations & more
#cs2 #wip #graybox #blockout #leveldesign
steamcommunity.com/sharedfiles/...
Shortened timings and rotations. Improved flow. Refined some los and angles. Added squeaky and callout worldtexts.
Thanks for the support so far
#cs2 #wip #graybox #blockout #leveldesign
steamcommunity.com/sharedfiles/...
Shortened timings and rotations. Improved flow. Refined some los and angles. Added squeaky and callout worldtexts.
Thanks for the support so far
#cs2 #wip #graybox #blockout #leveldesign
steamcommunity.com/sharedfiles/...
#CS2 #counterstrike #leveldesign #wip #blockout
steamcommunity.com/sharedfiles/...
#CS2 #counterstrike #leveldesign #wip #blockout