Rump3L
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rump3l.bsky.social
Rump3L
@rump3l.bsky.social
web developer
CS2 mapping enthusiast
fool
oh, whats that
changes once again
September 4, 2025 at 1:05 PM
go with the flow
June 19, 2025 at 9:27 AM
Reposted by Rump3L
Funny how you just need to break some angles to turn kitchen environment into a spaceship.
June 15, 2025 at 12:41 PM
The newest version of Guild is finally up, check it out:

steamcommunity.com/sharedfiles/...

Generally the map got slowed down a bit again having less or a little longer connections, the main difference is separating mid from tunnels as it led to chaos

#cs2 #greybox #blockout #ld #wip
June 9, 2025 at 5:30 PM
cherry on top
June 5, 2025 at 9:17 AM
Current iteration on Guild finished soon,
quite impressed how quick it went this time
June 1, 2025 at 12:21 PM
A storm has passed
May 29, 2025 at 10:49 AM
Reposted by Rump3L
This is a view looking down on a portion of Saturn's rings.

Find the white structures along the edge of the ring, near the top.

Now look at their shadows, cast on the rings themselves just below them.

Those white structures are giant towers of icy ring particles, some rising more than 2 km.
May 18, 2025 at 12:42 AM
Guild v3 finally updated on the workshop, check it out
steamcommunity.com/sharedfiles/...

Added more space and depth to some areas, introduced jungle area connecting several parts of the map, redefined B long, shortened T rotations and more

#cs2 #greybox #blockout #ld #wip
May 13, 2025 at 11:19 PM
old (left) vs new (right)
gained some complexity again but this time differently, lets see soon
May 7, 2025 at 10:32 PM
Cute little tactical windows

[1, 2] => mid to B main
[3, 4] => pillar (pre CT mid) to A site/pit
May 3, 2025 at 8:54 AM
Breathe site
April 25, 2025 at 3:01 PM
Maybe?!
April 23, 2025 at 4:43 PM
Problem - shorten non-mid T rotations without breaking the initial timings, A main or T mid

Solution - bifunctional T spawn rotation lol
April 22, 2025 at 11:18 AM
Controversial changes on Guild pt2
(A main & entrance, A site, A con)
April 18, 2025 at 5:30 PM
Controversial changes on Guild pt1
(mid, under)
April 17, 2025 at 10:07 PM
Had a wip dream
April 13, 2025 at 9:43 PM
Best way of celebrating birthday, fiinaly uploaded the big update for Guild, check it out!
steamcommunity.com/sharedfiles/...

Generally simplified and streamlined gameplay more, way less cubbies and potential hs angles, quicker rotations & more

#cs2 #wip #graybox #blockout #leveldesign
March 27, 2025 at 10:39 PM
Big update on Guild finally up, check it out!
steamcommunity.com/sharedfiles/...

Shortened timings and rotations. Improved flow. Refined some los and angles. Added squeaky and callout worldtexts.

Thanks for the support so far

#cs2 #wip #graybox #blockout #leveldesign
January 20, 2025 at 11:53 PM
Confused, restless, buried deep in the trenches of a map, thats my smas this year. Whats yours?
December 24, 2024 at 1:07 PM
Meet Guild, a 5v5 defusal blockout set in central Europe
steamcommunity.com/sharedfiles/...

#CS2 #counterstrike #leveldesign #wip #blockout
Steam Workshop::Guild [WIP]
steamcommunity.com
December 16, 2024 at 8:14 AM