Rob Swain
Rob Swain
@robswain.bsky.social
Bevy game engine maintainer, mostly focused on rendering. Love software, nature, science, audiovisual experiences, food, …
Reposted by Rob Swain
October 28, 2025 at 2:52 PM
Reposted by Rob Swain
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Reposted by Rob Swain
It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year.

You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
Community Reflection on Bevy's Fifth Year
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 17, 2025 at 12:12 AM
Reposted by Rob Swain
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
August 11, 2025 at 10:54 AM
Reposted by Rob Swain
old stuff
July 31, 2025 at 6:59 PM
Reposted by Rob Swain
Today is my birthday (turning 29), which is the only time all year that I ask for a repost 🌿
I hope you get lost in fantasy worlds as much as I do 🔮
July 31, 2025 at 12:12 PM
Reposted by Rob Swain
running @bevy.org natively inside @touchdesigner.bsky.social using vulkan/cuda interop! ✨
June 8, 2025 at 10:29 PM
Reposted by Rob Swain
Put these all together and we maintained or improved on the rendering quality compared to our previous Electric Dreams demo (last image), except that was 30hz on a RTX 4090 and this was 60hz on a base PS5.
June 3, 2025 at 7:43 PM
Reposted by Rob Swain
Hey #bevy: get ready to #gamejam. Learn #rust, create something delightful, have fun with #gamedev! Bevy jam #6 has officially begun! itch.io/jam/bevy-jam-6

The Man of Feathers, with the help of his trusty tarot deck, has selected this jam's theme: www.youtube.com/watc...
Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine built in Ru...
itch.io
May 31, 2025 at 4:59 PM
Reposted by Rob Swain
May 24, 2025 at 6:20 AM
Reposted by Rob Swain
really nice paper about how ampere architecture actually works arxiv.org/pdf/2503.20481
arxiv.org
May 11, 2025 at 8:50 PM
Reposted by Rob Swain
I'm recreating one of my very first game asset packs released back in 2012! The Platformer Pack will have a new style, however the old legacy one will also remain available - both for free, of course! ✨
April 28, 2025 at 3:56 PM
Reposted by Rob Swain
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
Reposted by Rob Swain
New article on my Nanite-like renderer in Bevy engine! Get excited for Bevy 0.16 releasing soon!

jms55.github.io/posts/2025-0...

bevyengine.org
Virtual Geometry in Bevy 0.16
jms55.github.io
March 28, 2025 at 2:55 AM
Reposted by Rob Swain
@bevyengine.org shoutout at khronos 3d on the web. very excited to have gotten some very early experimental support for wesl landed for 0.16 and excited to see where this work goes 👩‍💻✨
March 20, 2025 at 3:59 AM
Reposted by Rob Swain
working wgpu(vulkan)-cuda interop in @bevyengine.org! this image segmentation model is running in a render node as part of bevy's render graph
March 16, 2025 at 4:36 AM
Reposted by Rob Swain
I honestly believe AbleToPlay is one of the most exciting things to be built in the accessibility space, and I have been grateful to see it grow over many months. It's amazing how well it works, and how obvious it is in hindsight that this should exist.

venturebeat.com/business/goo...
Good Trouble launches AbleToPlay to help gamers with disabilities find accessible games
Good Trouble unveiled AbleToPlay an accessibility-first games discovery platform to help gamers with disabilities find accessible games.
venturebeat.com
February 25, 2025 at 11:50 PM
Reposted by Rob Swain
Added cats and dogs to MakeRoom, how many can you spot? 👀 store.steampowered.com/app/2212670/...
February 21, 2025 at 8:58 PM
Reposted by Rob Swain
Retro Medieval Kit (update) will release Wednesday, this free update of #gameassets contains 50 new models! ✨

Current version (also free): kenney.nl/assets/retro...

#gamedev
February 17, 2025 at 4:33 PM
Reposted by Rob Swain
Working on lighting for my cozy town building game. Here is an experiment to see how far screen space lighting can be taken.

Happy with how well it works already, but will be a lot more stable when combined with some low res but more accurate radiance/visibility information.
February 17, 2025 at 2:26 PM
Reposted by Rob Swain
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM