Stéphanie Mader
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rednak.bsky.social
Stéphanie Mader
@rednak.bsky.social
Hi there!
I lead the research team "ILJ - Interactivity for Reading and Playing" at CNAM, Paris.
I also teach and design, here is my almost up-to-date website: https://smader.interaction-project.net/index.php
And my cat's name is Mouraï 🐱
🤘 Pachinko X choice-driven visual novel X amazing artistic direction, let's give it a try 🤘
💥 JUMP THE TRACK - is OUT NOW 💥

🏃 Save your life
🤝 Rally forces
✊ Overthrow the system

Seed by Seed is a game dev cooperative, and we're self-publishing this game, so we truly need your help 💖
youtu.be/ce8VkKx4SVM
Jump the Track - Release Trailer
YouTube video by Seed by Seed
youtu.be
June 5, 2025 at 1:52 PM
Reposted by Stéphanie Mader
lol i think i’m getting spoiled using Unreal to make games. things are too easy now.
i need an unnecessarily difficult project to pull me back to reality.
gonna do some javascript.
March 17, 2025 at 2:25 PM
Recrutement MCF dans mon équipe, n'hésitez pas à propager l'information.
Pour plus d'infos sur ILJ et le laboratoire CEDRIC, c'est par ici : cedric.cnam.fr/lab/equipes/...
February 26, 2025 at 1:08 PM
Demain vendredi 29 novembre de 18h à 22h, la façade du 𝗠𝘂𝘀𝗲́𝗲 𝗱𝗲𝘀 𝗔𝗿𝘁𝘀 𝗲𝘁 𝗠𝗲́𝘁𝗶𝗲𝗿𝘀 à Paris s'illuminera de vidéomapping interactifs le temps d’une soirée.
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...

#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
November 28, 2024 at 5:04 PM
Reposted by Stéphanie Mader
Katharine is the industry’s best kept secret and one of the most influential leftists (anarchists?) in the game industry imo
Some weeks ago I had the immense privilege of learning all about the origins of Freeplay directly from its co-founder Katharine Neil.

The scope of the feature could only accommodate a fraction of her amazing stories. It was SUCH a treat to hear them!

www.gameshub.com/news/feature...
Interview: The secret identities that birthed Freeplay
We spoke with Katharine Neil in commemoration of Freeplay festival’s 20th anniversary
www.gameshub.com
October 25, 2024 at 2:41 PM
Le dossier cité est tellement bien fait. Il ravive des souvenirs, nombreux. En 2004 je commençais ma (brève) carrière de webdev...
J'adore ce dossier chez The Verge qui revient sur l'influence, encore aujourd'hui, de l'année 2004 sur l'industrie du numérique et nos quotidiens en ligne (moi-même je pense beaucoup à l'année 2014, probablement parce que c'est le moment où je commençais ma carrière) www.theverge.com/c/24247055/2...
2004 was the first year of the future
Facebook, Gmail, podcasts — our tech lives were changed 20 years ago, and it might be time to go back and change some things.
www.theverge.com
October 21, 2024 at 2:27 PM
What is you prefered play/game definition?
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.
October 21, 2024 at 12:14 PM