I lead the research team "ILJ - Interactivity for Reading and Playing" at CNAM, Paris.
I also teach and design, here is my almost up-to-date website: https://smader.interaction-project.net/index.php
And my cat's name is Mouraï 🐱
🏃 Save your life
🤝 Rally forces
✊ Overthrow the system
Seed by Seed is a game dev cooperative, and we're self-publishing this game, so we truly need your help 💖
youtu.be/ce8VkKx4SVM
i need an unnecessarily difficult project to pull me back to reality.
gonna do some javascript.
i need an unnecessarily difficult project to pull me back to reality.
gonna do some javascript.
Pour plus d'infos sur ILJ et le laboratoire CEDRIC, c'est par ici : cedric.cnam.fr/lab/equipes/...
Pour plus d'infos sur ILJ et le laboratoire CEDRIC, c'est par ici : cedric.cnam.fr/lab/equipes/...
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
The scope of the feature could only accommodate a fraction of her amazing stories. It was SUCH a treat to hear them!
www.gameshub.com/news/feature...
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.