I lead the research team "ILJ - Interactivity for Reading and Playing" at CNAM, Paris.
I also teach and design, here is my almost up-to-date website: https://smader.interaction-project.net/index.php
And my cat's name is Mouraï 🐱
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.