RareAlone
rarealone.bsky.social
RareAlone
@rarealone.bsky.social
A project by @lowenseal.bsky.social . Hold out! Rare media! [coming soon] | https://twitter.com/RareAlone_ | https://rarealone.wordpress.com/
Reposted by RareAlone
He ran a kickstarter with some grand animation expectations & then took the money and ran, not giving anyone the things they pledged for. Radio silence on that always. I can't stand people who bite the hand that feeds them... TL:dr: Don't send me Snow Bear plz 🙏
December 1, 2025 at 4:20 PM
Reposted by RareAlone
Ages ago during the metoo era at least 4 women artists I had looked up to came out with accusations of misogyny against him. Twitter exploded into X and very little of that remains to link back to. I watched him live do some suss political art around georgefloyd & mock a lgbt student's coming out
December 1, 2025 at 4:20 PM
Reposted by RareAlone
So tired of constantly being sent Aaron Blaise's work because of what I draw. Having to tell these well meaning people that I can't support his art because he's a giant asshole. Then inevitably having to explain why over and over despite not wanting to. Even shitty people can make beautiful art.
December 1, 2025 at 4:20 PM
Reposted by RareAlone
reposting w/ alt text
November 21, 2025 at 9:09 PM
Reposted by RareAlone
Morio Kishimoto, director of Team Sonic, was an NMK alumni. He worked on a lot of shmups there, including Gunnail, Macross, Rapid Hero, and Desert War.

Desert War was NMK's last video game, and sometime after Kishimoto went to Sammy. Guess who Sammy merged with years later?
September 7, 2025 at 6:43 AM
Reposted by RareAlone
It felt like a way of keeping up with modern releases in markets where upgrading to modern consoles was prohibitively expensive

You were basically being sold a fantasy

I'm lucky because PT quickly shed the need for bootleg systems by the mid to late 90s. Others weren't so lucky
November 8, 2025 at 4:29 AM
Reposted by RareAlone
Trading messages with a JP dude about my bootleg videos, made me realize there's a bit of context I never properly explained:

Bootleg games like Street Fighter & Donkey Kong Countryon NES or Tekken on the Mega Drive existed because +
November 8, 2025 at 4:29 AM
Reposted by RareAlone
Backed by the Heritage Foundation and Big Tech, KOSA will force everyone to upload their ID to access the internet. In an age when Palantir has direct ties to ICE, where technofascists are in power and want to eliminate and censor everything, we CANNOT allow KOSA to pass.

It NEEDS mass pushback.
🚨‼️As of yesterday KOSA is at 64 cosponsors with @vanhollen.senate.gov + @kim.senate.gov - who claim to support LGTBQ+ rights but are clearly okay with supporting legislation that’ll censor us off the internet- newly signed on.

You know what to do: www.stopkosa.com
October 25, 2025 at 7:50 PM
Reposted by RareAlone
head's up #youtube is being Gross and is forcing automatic AI dubbing shit on everyone. you have to opt out by going into youtube studio, settings, upload defaults, advanced settings- you know. such an obvious place for it to be...
October 21, 2025 at 8:16 AM
Reposted by RareAlone
Se empiezan a hacer eco de la movida en medios extranjeros ✨️ bsky.app/profile/game...
October 15, 2025 at 6:14 PM
Reposted by RareAlone
Report: Metroid Dread developer MercurySteamworks accused of retaliation and forced crunch
Report: Metroid Dread developer MercurySteamworks accused of retaliation and forced crunch
The developer of Metroid Dread and Blades of Fire is accused of intimidating and retaliating against employees after demanding they work 10 hours a day, five days a week.
www.gamedeveloper.com
October 16, 2025 at 5:57 PM
Reposted by RareAlone
Trouble has been brewing at Spanish developer MercurySteam for a while now, and the latest findings reveal a culture of crunch, lack of communication, and veiled threats.

www.gamewatcher.com/news/mercury...
MercurySteam developers denounce crunch around Blades of | GameWatcher
Trouble has been brewing at Spanish developer MercurySteam for a while now, and the latest findings reveal a culture of crunch, lack of communication, and veiled threats.
www.gamewatcher.com
October 15, 2025 at 11:19 AM
Reposted by RareAlone
Fantastic stuff!
@lgr-yt.bsky.social I'm a volunteer for the Internet Archive. I know you've been interested in episodes of the Computer Chronicles in the past. I thought you might want to know we're slowly adding previously "lost" episodes found on tape.

archive.org/details/@dav...
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
archive.org
September 25, 2025 at 8:31 PM
Reposted by RareAlone
We have started a fundraiser to help our brother & friend Mel (Sega Lord X) & his family.
Mel's sister is battling cancer again, and his mom has gone broke doing all she can to fight it. He did NOT ask us to do this, but we have to help our brother out! ♥
www.paypal.com/donate?campa...
September 26, 2025 at 7:59 PM
Reposted by RareAlone
Nick Alexander

Co-founder of Virgin Games and subsequently head of Sega Europe, Alexander was in large part responsible for Sega's enduring identity in Europe.

www.sega-16.com/2008/09/inte...
April 18, 2024 at 4:16 PM
Reposted by RareAlone
Let's chat about Sega and the importance of multiple perspectives.

thehistoryofhowweplay.wordpress.com/2025/08/26/s...

Thanks to @ftb1979.bsky.social for the thumbnail!
August 26, 2025 at 7:55 PM
Reposted by RareAlone
Sega on the rise in 1993, at several trade shows.
December 22, 2024 at 12:27 AM
Reposted by RareAlone
Scenes from Sega, circa 1979.
July 5, 2023 at 12:29 AM
Reposted by RareAlone
Looking for some Super Mario news in my old issues of Game Machine and came across these two articles in early 86.

-2.5 million carts were sold in 5 months.

-Arcade ops were using Famicoms to play SMB since no arcade ver. existed.

-How to Master SMB book was super popular.
September 14, 2025 at 6:59 PM
Reposted by RareAlone
Scenes from E3 1996 taken by Japanese editors (this is just from one issue and one article...there a bunch of these in different magazines). I like the awkward period before it became clear who the winner in the 32-bit/64-bit race would be...
July 12, 2025 at 12:07 PM
Reposted by RareAlone
In 1980, Nichibutsu put out a brochure which advertised their company, including an extensive look inside their offices.

A very rare peak at the extensive inner workings of even a small Japanese coin-op company.

www.flyercade.com/nichibutsu-v...
August 31, 2025 at 10:57 PM
Reposted by RareAlone
Some time later, Minoru Maeda, another member of Studio Juno, created illustrations for Excitebike (1984) and The Legend of Zelda (probably the first instalment), and the studio worked on several games such as Time Gal and Sonic CD.
xcancel.com/181ino/statu...
xcancel.com/eguchi_1203/...
2/3
August 26, 2025 at 1:16 PM
Reposted by RareAlone
Takao Kōzai / 香西隆男, former animator at Toei and founder of Studio Junio, passed away on April 29, 2024 at 86. He was responsible for drawing the characters for the arcade game Punch-Out!! on celluloid before they were adapted into pixels by Nintendo graphic designers.
xcancel.com/tomiokamiu/s...
1/3
August 26, 2025 at 1:15 PM
@fuchsfein.bsky.social

Hey, sorry; sent you a DM I'm unsure you got
August 27, 2025 at 5:44 AM
Reposted by RareAlone
for a while wozniak collected phone numbers, as a hobby. he had 888-8888 at one point and kept getting calls on it where the caller just sort of gurgled. eventually he realised it was babies — they liked the 8s best
continue to be pleasantly surprised by Steve Wozniak managing to be one of the only big names in tech who isn't an enormous piece of shit
August 15, 2025 at 5:50 PM