www.jannovak.info/publications...
www.jannovak.info/publications...
momentsingraphics.de/SiggraphAsia...
momentsingraphics.de/SiggraphAsia...
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
irradiance.ca/posts/
irradiance.ca/posts/
I had posters of his work as a teen, I began using color pencils because I thought he used them too. Always inspired by him. Just utterly heart broken.
RIP Drew Struzan.
I had posters of his work as a teen, I began using color pencils because I thought he used them too. Always inspired by him. Just utterly heart broken.
RIP Drew Struzan.
[Original post on fosstodon.org]
[Original post on fosstodon.org]
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more
#vulkan #3dgs
github.com/nvpro-sample...
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more
#vulkan #3dgs
github.com/nvpro-sample...
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
New breakdown by @oddenough.art covers using Toolbag's Low to Low Baking & the Bevel Shader to skip high poly cleanup, merge shapes non-destructively, bake from low poly meshes, & cutting days of work down to hours.
Read now: marmoset.co/posts/bake-t...
New breakdown by @oddenough.art covers using Toolbag's Low to Low Baking & the Bevel Shader to skip high poly cleanup, merge shapes non-destructively, bake from low poly meshes, & cutting days of work down to hours.
Read now: marmoset.co/posts/bake-t...