Christoph Kubisch
pixeljetstream.bsky.social
Christoph Kubisch
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more

#vulkan #3dgs

github.com/nvpro-sample...
October 3, 2025 at 9:12 PM
Overview on the BLAS sharing techniques (2nd attempt).

github.com/nvpro-sample...
September 12, 2025 at 11:03 AM
Anpther major update to our cluster lod ray tracing sample.
Zorah scene available as glTF
raw.githubusercontent.com/nvpro-sample...
BLAS caching github.com/nvpro-sample... BLAS merging github.com/nvpro-sample...

Special thanks to Adam Marrs, Pyarelal Knowles for ideas and Chris Perrella for zorah.
September 10, 2025 at 3:51 PM
A few years ago thought it would be nice to load ldraw.org models and fell into the rabbit hole of writing mostly mesh processing code to deal with non-manifold surfaces. Makes a nice project for the holidays to improve a pipeline, given there is a huge library of parts. github.com/pixeljetstre...
January 4, 2025 at 3:22 PM