Picorims
picorims.bsky.social
Picorims
@picorims.bsky.social
Enjoying dev, games, and writing music.
Reposted by Picorims
Took ages but I finally got there - the new connection tool UX and refactor is done so you can now create, move, delete, and dissolve all your road points + procedural intersections with ease.

Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
December 29, 2025 at 2:26 PM
December 19, 2025 at 5:16 PM
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The same road you know and love from the last post, now in HD!

(ie me testing with more realistic textures for once, and noting down lots of areas to eliminate repeating and stretching... but, not half bad to begin with, even with the intersection??) #godot #godotengine #road #gamedev
December 9, 2025 at 8:12 PM
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"What is this evil 'Quarantneuftroi' that you keep referring at ?"
December 12, 2025 at 9:52 AM
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Je tiens à la disposition de l'administration douanière américaine les archives de mes 10 ans de streams quotidiens. Je leur conseille de s'y mettre rapidement et de prendre une chaise.

Je vais me chercher un café.
December 12, 2025 at 9:40 AM
Snowing in #wav2bar 🌨️ ... Hopefully better than in the legacy app (more evenly spread).

#opensource #foss #audiovisualizer #motiondesign
December 10, 2025 at 2:39 PM
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Substance Designer and Instamat are powerful, sure.

But make sure to check out Material Maker, it's open source and very intuitive. It has become my go-to for making quick, configurable materials.

Everything here is made entirely in Material Maker 1.4.

#gamedev #indie #godot #indiedev
November 25, 2025 at 12:06 AM
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This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
Totally working as expected.

#wav2bar #foss #opensource #audiovisualizer
December 2, 2025 at 2:53 PM
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If you have found an issue with Inkscape, be that a bug, crash, or even suggestion to make it better, please let us know by creating an issue on our Gitlab! inkscape.org/report

If you're not sure about how exactly this works, we've got a page on our website to help you out: inkscape.org/contribute
inkscape.org
December 1, 2025 at 10:20 AM
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To opt out, the last one need to be on based on the wording, yeah? This is some anti-pattern where they know people just flip them all off, right?

But it was also on by default, which makes me think turning it off is to opt out? 🤔
November 27, 2025 at 6:39 PM
#wav2bar 's new way of adding visual objects, hopefully more intuitive.

#foss #opensource #motiondesign #audiovisualizer
November 26, 2025 at 10:41 AM
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Following my last post.

I have created a survey about the multimesh class/node in #godotengine.

Please feel free to respond if you are interested :)

I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)

forms.gle/6KFdjSeKgxUd...
November 25, 2025 at 8:15 PM
I thought I'd get more motivation by sharing progress on my projects, this time on #wav2bar rewrite with the first working visualizer.

#foss #opensource #motiondesign #audiovisualizer
November 24, 2025 at 9:18 PM
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Relying on ChatGPT to teach you about a topic leaves you with shallower knowledge than Googling and reading about it, according to new research that compared what more than 10,000 people knew after using one method or the other.

Shared by @gizmodo.com: buff.ly/yAAHtHq
November 21, 2025 at 11:48 AM
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If you use GMail, AI (Gemini) was turned on yesterday by default and now scans all of your content for machine learning. To turn off, go to Settings>General and scroll down. Uncheck the box for "Smart features."

There's other "Smart" add-ons as well, but that's the one that reads your content.
November 20, 2025 at 5:32 PM
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Blender Foundation and the online developer community proudly present Blender 5.0!

ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.

📖 Changelog & Download: blender.org/download/rel...

📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
blender.org
November 18, 2025 at 6:45 PM
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Did Blender help you this year? Help back! 🧡

If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.

Do your part. Donate today.
www.blender.org/news/give-ba...

#b3d
November 13, 2025 at 6:07 PM
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Every ad now
November 13, 2025 at 5:38 PM
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November 12, 2025 at 11:00 PM
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The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
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All the game dev gurus say: use asset packs. I tried it, but it did not felt right for me.

So I keep going with making my own assets.
Maybe not as pretty, but I have so much fun creating them.

#indiegames #indiedev #gamedev #gamedesign #godot #blender
November 1, 2025 at 11:49 AM
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✨Nodevember is here!✨

The Nodevember team are taking a break this year so I am putting out a prompt list and will be sharing everyone’s entries.

Make sure you tag #Nodevember and #Nodevember2025. Any software welcome, you just need to make your work procedurally.

Good luck and happy noodling!
October 31, 2025 at 5:03 PM
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October 29, 2025 at 3:42 PM
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Some lookdev...

I'm trying to soften the environment of my game.
I'm not really satisfied with the appearance of the vegetation.

#godotengine #gamedev #wildcosmos
October 25, 2025 at 1:53 PM