Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
#foss #opensource #motiongraphics #audiovisualizer
#foss #opensource #motiongraphics #audiovisualizer
(ie me testing with more realistic textures for once, and noting down lots of areas to eliminate repeating and stretching... but, not half bad to begin with, even with the intersection??) #godot #godotengine #road #gamedev
(ie me testing with more realistic textures for once, and noting down lots of areas to eliminate repeating and stretching... but, not half bad to begin with, even with the intersection??) #godot #godotengine #road #gamedev
Je vais me chercher un café.
Je vais me chercher un café.
#opensource #foss #audiovisualizer #motiondesign
#opensource #foss #audiovisualizer #motiondesign
But make sure to check out Material Maker, it's open source and very intuitive. It has become my go-to for making quick, configurable materials.
Everything here is made entirely in Material Maker 1.4.
#gamedev #indie #godot #indiedev
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
If you're not sure about how exactly this works, we've got a page on our website to help you out: inkscape.org/contribute
If you're not sure about how exactly this works, we've got a page on our website to help you out: inkscape.org/contribute
But it was also on by default, which makes me think turning it off is to opt out? 🤔
But it was also on by default, which makes me think turning it off is to opt out? 🤔
#foss #opensource #motiondesign #audiovisualizer
#foss #opensource #motiondesign #audiovisualizer
I have created a survey about the multimesh class/node in #godotengine.
Please feel free to respond if you are interested :)
I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)
forms.gle/6KFdjSeKgxUd...
I have created a survey about the multimesh class/node in #godotengine.
Please feel free to respond if you are interested :)
I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)
forms.gle/6KFdjSeKgxUd...
#foss #opensource #motiondesign #audiovisualizer
#foss #opensource #motiondesign #audiovisualizer
Shared by @gizmodo.com: buff.ly/yAAHtHq
Shared by @gizmodo.com: buff.ly/yAAHtHq
There's other "Smart" add-ons as well, but that's the one that reads your content.
There's other "Smart" add-ons as well, but that's the one that reads your content.
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖 Changelog & Download: blender.org/download/rel...
📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖 Changelog & Download: blender.org/download/rel...
📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
www.blender.org/news/give-ba...
#b3d
www.youtube.com/watch?v=7ZwE...
www.youtube.com/watch?v=7ZwE...
So I keep going with making my own assets.
Maybe not as pretty, but I have so much fun creating them.
#indiegames #indiedev #gamedev #gamedesign #godot #blender
So I keep going with making my own assets.
Maybe not as pretty, but I have so much fun creating them.
#indiegames #indiedev #gamedev #gamedesign #godot #blender
The Nodevember team are taking a break this year so I am putting out a prompt list and will be sharing everyone’s entries.
Make sure you tag #Nodevember and #Nodevember2025. Any software welcome, you just need to make your work procedurally.
Good luck and happy noodling!
The Nodevember team are taking a break this year so I am putting out a prompt list and will be sharing everyone’s entries.
Make sure you tag #Nodevember and #Nodevember2025. Any software welcome, you just need to make your work procedurally.
Good luck and happy noodling!
I'm trying to soften the environment of my game.
I'm not really satisfied with the appearance of the vegetation.
#godotengine #gamedev #wildcosmos
I'm trying to soften the environment of my game.
I'm not really satisfied with the appearance of the vegetation.
#godotengine #gamedev #wildcosmos