ọzkriff
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ozkriff.games
ọzkriff
@ozkriff.games
Andrey Lesnikóv, he|they, Russian. Ex-Wargaming, Ex-JetBrains. Fuck Putin's invasion of 🇺🇦.

Atm I mostly follow #RustLang #GameDev #TurnBased stuff but I hope to get back to my projects soon.

@gamedev.rs
mastgame.dev/@ozkriff
github.com/ozkriff
Pinned
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
Reposted by ọzkriff
After 6 months of work, I released my game today. It’s an auto-battler that lets the player make an army of fruit to fight a horde of aliens.

Please help retweet. So, more people know about this game. :’)

#gamedev #indiegame #autobattler #roguelike
November 7, 2025 at 2:06 AM
Reposted by ọzkriff
Reposted by ọzkriff
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.

The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
store.steampowered.com
October 13, 2025 at 5:08 PM
Reposted by ọzkriff
I’m looking for an intern to work on Rust/RustRover content creation. If you are a university student in any EU country, the UK, Serbia, or Armenia, and you are passionate about Rust and sharing your knowledge, I’d love to hear from you. Please repost to help spread the word. Links below.
September 25, 2025 at 8:32 AM
Reposted by ọzkriff
Introducing Agent K9! Your new canine companion. 🐶 (and a good boy)

Our newest Fights in Tight Spaces DLC adds a versatile and highly agile canine companion, as well as new enemies, enhancements, and events.
Out on Steam on 24th September 🦴
September 16, 2025 at 10:01 AM
Reposted by ọzkriff
I wrote about some Rust debuginfo tooling I've been working on recently:
Introducing Rudy: A Toolchain for Rust Debuginfo
Rudy provides libraries for working with Rust's DWARF debuginfo and an lldb extension built on top of them.
www.samjs.io
July 10, 2025 at 4:10 PM
Reposted by ọzkriff
Ok, I've decided to put it on itch for now. I thought initially it'd be a bigger and longer project but I am not sure it has a right potential :)

Anyways if you have 5 mins to spare feedback is always most welcome.

maciekglowka.itch.io/grimvaders

#indiedev #pixelart #rustlang #solodev
Grimvaders by maciek.glowka
Tiny auto defense
maciekglowka.itch.io
July 9, 2025 at 1:38 PM
Reposted by ọzkriff
📢 1.104 is rolling out with new ways to personalize your notifications!

• Activity Notifications: Get push alerts from your favorite accounts
• Repost Notifications: See when someone likes or reposts something you’ve reposted
• New Notification Settings: Fine-tune which notifications you receive
July 7, 2025 at 5:45 PM
Reposted by ọzkriff
👋 FYI: I'm on the lookout for a new job at the moment!

If you're hiring for Java/PHP/Rust jobs (or have any leads on companies that are), please drop me a DM or hit me up at www.linkedin.com/in/joe-clay!

Ideally remote, but hybrid is cool too as long as it's near-ish to Sheffield.
June 23, 2025 at 8:54 AM
Reposted by ọzkriff
Announcing RimWorld - Odyssey!

Full announcement: store.steampowered.com/news/app/294...
Build your own ship and travel across the planet. Explore fungal forests, volcanic fields, and frozen ruins. Raid bunkers, tame new creatures, and launch into orbit to scavenge tech from space wrecks.
June 11, 2025 at 4:04 PM
Reposted by ọzkriff
Building a Debugger is now officially released!

It guides you through building a whole native x64 debugger from scratch, dispelling all the magic and teaching you a ton about operating systems as it goes.

Even if you don't care about building a debugger, you can read it to your cat.
June 10, 2025 at 3:59 PM
I'm trying to get back to ~daily drawing, so here's a bunch of recent 5-10min #dailyart sketches #doodle #sketch #krita
May 30, 2025 at 11:01 AM
Reposted by ọzkriff
Yo! I'm searching for #job opportunities (Remote (I'm in Europe)), here's a skill-set tl;dr:

🦀 Best-Case 1: #rustlang
⭐ Best-Case 2: 2D #animations / Vector Design
🐿️ Fine-Case: #Python, #TypeScript / #JavaScript, C#, #Flutter /Dart, HTML/CSS

❤️ Any hint or repost helps! #jobsearch
March 25, 2025 at 5:22 PM
Reposted by ọzkriff
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
March 5, 2025 at 11:49 AM
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
March 5, 2025 at 11:49 AM
Reposted by ọzkriff
We are incredibly excited to finally announce Knights in Tight Spaces is OUT!

We’d like to thank everyone who has taken the time to try the demo, leave your feedback and spread the word of our beloved (spiritual sequel) game that is Knights in Tight Spaces
store.steampowered.com/app/2315400/...
March 4, 2025 at 2:02 PM
Reposted by ọzkriff
‘WDF’ is OUT now on Steam with a 20% discount. Also, the new bundle with 25% discount if you own previous games.

Please buy my game.

store.steampowered.com/app/3395970/...

#rustlang #indiedev #gamedev #shmup #STG
March 4, 2025 at 12:03 AM
Reposted by ọzkriff
This is a hard, but important conversation that I think the #bevy community needs to have.

github.com/bevyengine/b...
It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter), a Mastod...
github.com
March 4, 2025 at 1:08 AM
Reposted by ọzkriff
I got a second wind. Gameplay logic needs some work, but here’s the start of Breakout written in Rust 🦀 running on the 3DS!
March 3, 2025 at 4:55 AM
Reposted by ọzkriff
Happy Saturday!

It's Saturday @ Second Half #8 — The Ides of February. It's a smaller post this week while we prep for a big internal playtest next Friday!

#gamedev #indiedev #screenshotsaturday #rustlang

secondhalf.games/news/2025-03...
Saturday @ Second Half #8 — The Ides of February - Second Half Games
Gameplay design is hard!
secondhalf.games
March 2, 2025 at 2:14 AM
Reposted by ọzkriff
I recently learned that you can use the debug print syntax in #rustlang template strings while keeping variable references inline instead of as subsequent arguments!
December 18, 2024 at 2:54 PM
Reposted by ọzkriff
Swimming controls and Archimedes' principle 🛟🏊

#gamedev #indiedev #solodev #indiegame #BevyEngine
February 13, 2025 at 5:48 PM
Reposted by ọzkriff
🦀 MD Book on Game development with Macroquad

- A game development guide on how to build a shoot'em up game in Rust with Macroquad

github.com/ollej/macroq...

#rustlang #game #development
January 21, 2025 at 6:44 PM