maciekglowka.bsky.social
@maciekglowka.bsky.social
I make tiny games.
Pinned
Introduction time :) I try to make tiny #pixelart games in my spare time. This year I've released a coffee-break #roguelike on both @itch.io and GooglePlay.

Currently working on a next prototype :)

#gamedev #game

maciekglowka.itch.io/monk-tower

play.google.com/store/apps/d...
Since the palette is almost settled I can start to tweak unit sprites as well.

#pixelart #roguelikedev #roguelike
February 7, 2026 at 11:17 AM
Today reworking some UI (:/) pieces...I try to make the spell building menu layout to match the in-gam spell selection (also a feedback comment ;)

#indiedev #roguelike #gamedev #rustlang
January 31, 2026 at 9:01 PM
One of the feedback comments I've got was to add a checkered map. I liked the idea immediately, so here it is ;)

#roguelikedev #pixelart #solodev #roguelike
January 30, 2026 at 5:22 PM
Trying to tweak and finalize the palette, so I can work on the sprites a bit more.

#roguelikedev #indiedev #pixelart #gameart
January 15, 2026 at 9:14 PM
Also changed fire lizard to fire toad, made more sense since it's exploding on death (too much Spelunky I guess?)

Kindly reminder that you can playtest at ;)
maciekglowka.itch.io/untitled

#roguelikedev #roguelike #solodev #rustlang
January 14, 2026 at 4:10 PM
Just pushed a playtest update. Trying out much smaller maps (as exploration wasn't part of the game really).

Check it out if you have spare few minutes ;) maciekglowka.itch.io/untitled

#roguelike #pixelart #gamedev
January 13, 2026 at 9:30 PM
Would it be a true roguelike without a tombstone?

#roguelike #indiedev #gamedev
January 12, 2026 at 11:07 AM
Reposted
My cellular automation creation tool is nearing its completion!
January 12, 2026 at 3:39 AM
Reposted
Every week I post about new indie games that I think are really cool, often experimental and not on Steam. Maybe you'll discover a new game that you'll love.

virtualmoose.org/2026/01/09/i...
January 9, 2026 at 5:14 PM
Reposted
ATTENTION ARTISTS AND ANY ASPIRING PIXEL ARTISTS!!!

Aseprite is on sale on Steam!! It's a Pixel art program for art/animating and I highly recommend! (I have almost 700 hours in it!) It's $13 and a one time payment for an excellent program!!
December 25, 2025 at 9:31 PM
Just uploaded a second iteration of the yet-unnamed roguelike prototype to itch (the password is `temple`):
maciekglowka.itch.io/untitled

I'd love some feedback if anyone has some spare time ;)

#roguelike #pixelart #indiedev
December 28, 2025 at 10:07 PM
Reposted
OUT NOW: Dungeon Puzzle Sweeper!

The perfect game to play at the airport or under the dinner table this holiday season 🎄 It auto-saves, has online leaderboards, and it's optimized for mobile!

Free on itch! britown.itch.io/sweeper

Please repost and tell your friends!

#gamedev #indiegame #itch
December 17, 2025 at 2:48 PM
Learning Ocaml during this year's AdventOfCode. So far loving it. (also now I get where half of Rust is coming from ;)

#adventofcode #ocaml #rustlang
December 5, 2025 at 1:43 PM
Reposted
If casual cooking & management games are your jam (I will add a jam recipe soon), maybe give my web prototype a quick go and throw some feedback my way!

poki.com/en/preview/4...

#gamedev #indiedev #gamemaker
November 21, 2025 at 1:38 PM
Reposted
It's time for the State of Rust Survey!

The Rust Project invites you to take this year’s survey, whether you have just begun using Rust, you consider yourself an intermediate to advanced user, or you have not yet used Rust but intend to one day 🦀
Launching the 2025 State of Rust Survey | Rust Blog
Empowering everyone to build reliable and efficient software.
blog.rust-lang.org
November 18, 2025 at 5:35 AM
Reposted
It is time for the annual State of Rust Survey! 📝✨️️

Whether you've just begun using Rust, are an experienced Rust user, stopped using Rust, or might use Rust in the future, we'd like to hear from you! 🦀

Available in ten languages and open until December 17th: blog.rust-lang.org/2025/11/17/l...
Launching the 2025 State of Rust Survey | Rust Blog
Empowering everyone to build reliable and efficient software.
blog.rust-lang.org
November 17, 2025 at 4:26 PM
Now there are spiders (and their web burns ;)

#roguelike #indiedev #rustlang #pixelart
November 15, 2025 at 9:33 PM
First (premature) device tests ;)

#indiedev #pixelart #android #rust #roguelike
November 11, 2025 at 7:23 PM
Reposted
Hey, #PitchYaGame, I just released Tic Tactic!

It’s a tic-tac-toe roguelike where you lead a duck on a quest to defeat an army of chickens!

It’s as silly as it sounds :)
November 7, 2025 at 3:33 PM
Trying to include rooms and doors as maps turned out to be to dull (even for a minimalist game).

#roguelike #gamedev #indiedev #pixelart
November 5, 2025 at 8:47 PM
Reposted
Today, Rift Riff…
- got a major free update on Steam!
- released on iOS and Android!
- is 30% off as part of a Steam Daily Deal!

i'm so proud, and exhausted. please buy & enjoy the game, repost this, leave a review, ∞ 🙏🏼
October 15, 2025 at 2:55 PM
Added recording to the engine, expect GIFs :)

#wgpu #rustlang #indiedev
October 14, 2025 at 3:54 PM
You can say what you want, but I just love Rust for these things. I want to have a bit more control over rng, so I am experimenting with a dead simple xor-shift. Now, it's enough to impl a simple RngCore trait, to take advantage of all the fancy methods like 'choose_weighted` etc.
#rustlang #gamedev
October 13, 2025 at 10:20 AM
Testing a darker palette, to include some light effects (since there'll likely be some spell casting now..)

#screenshotsaturday #gamedev #roguelike #pixelart
October 11, 2025 at 7:27 PM
Took me way too long to figure out that the deck idea was trash....let's make a spell builder instead ;)

#roguelike #solodev #pixelart
October 6, 2025 at 7:57 PM