I imagine myself a Parisian style otaku. I fail to write. I fail to make games. Instead I complain about art at the muscle girl café over black coffee.
MIT’s NANDA initiative found that 95% of generative AI deployments fail after interviewing 150 execs, surveying 350 workers, and analyzing 300 projects. The real “productivity gains” seem to come from layoffs and squeezing more work from fewer people not AI.
I have long posited that Daniel Craig's accent in Glass Onion is better than Knives Out because in Knives Out he is trying to do a real Southern accent and is bad at it but in Glass Onion he is just talking like Foghorn Leghorn, which is something a real gay Southern weirdo would do.
November 25, 2025 at 10:39 PM
I have long posited that Daniel Craig's accent in Glass Onion is better than Knives Out because in Knives Out he is trying to do a real Southern accent and is bad at it but in Glass Onion he is just talking like Foghorn Leghorn, which is something a real gay Southern weirdo would do.
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 25, 2025 at 12:08 AM
This seems like a really solid idea. Think we'll go for it too.
One of the saddest and funniest parts of the enshittification of the internet through AI for me have been youtube clips that have AI generated subtitles, which have been trained to add the f-bomb sporadically into whatever dialogue it is recording.
The computers are alive and thirteen years old.
November 22, 2025 at 4:03 AM
One of the saddest and funniest parts of the enshittification of the internet through AI for me have been youtube clips that have AI generated subtitles, which have been trained to add the f-bomb sporadically into whatever dialogue it is recording.
This exact kind of mentality is why I pivoted to "I wanna write video games!" to "I want to make video games!". Text is a very small portion of communication in a very McLuhanist sense. Every system or graphic a player interacts with is a place you are telling a story.
everyone on a game is a storyteller and the storytellers on Space Warlord Baby Trading Simulator fuckin’ despise the incentives of late stage capitalism
also that kid beto is pretty cool
November 22, 2025 at 2:20 AM
This exact kind of mentality is why I pivoted to "I wanna write video games!" to "I want to make video games!". Text is a very small portion of communication in a very McLuhanist sense. Every system or graphic a player interacts with is a place you are telling a story.
Along with a truly terrifying looking UX vibe, I love any game that makes flash-drives / data storage an actual item you have to interact with to complete a task.
Along with a truly terrifying looking UX vibe, I love any game that makes flash-drives / data storage an actual item you have to interact with to complete a task.
Look, it’s really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%
October 18, 2025 at 8:27 PM
Look, it’s really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%
The shorter games with worse graphics made by less people discourse is starting again and the nuance lost in this conversation is: we absolutely CAN make big, hyper-realistic games, sustainably. The problem -- and the money drain -- is executive pay, leadership overreach, mismanagement, and whims.
October 17, 2025 at 6:01 PM
The shorter games with worse graphics made by less people discourse is starting again and the nuance lost in this conversation is: we absolutely CAN make big, hyper-realistic games, sustainably. The problem -- and the money drain -- is executive pay, leadership overreach, mismanagement, and whims.
I want to make a Youtube shorts channel where I open up packs of cards, it doesn't matter which game, and get obsessed and hyped over the most worthless card in the pack-- carefully trying to induce damage to the card so I can send it to TAG or PSA aiming for a 0.5 or whatever.
October 11, 2025 at 12:45 AM
I want to make a Youtube shorts channel where I open up packs of cards, it doesn't matter which game, and get obsessed and hyped over the most worthless card in the pack-- carefully trying to induce damage to the card so I can send it to TAG or PSA aiming for a 0.5 or whatever.
I have been trying to remember this game for literal decades. I remember playing this a ton with my mother(s), learning a lot of useless factoids that I never retained.
I have been trying to remember this game for literal decades. I remember playing this a ton with my mother(s), learning a lot of useless factoids that I never retained.