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moonwatchermd.bsky.social
@moonwatchermd.bsky.social
Reposted
Maddrugamers channel did an Unboxing and Gameplay of our Mega Drive game TRUE GALACTIC MISSION and other games from the BUG (Big Uncle Games) collection. Check out the video: youtu.be/d7N7b09YVp4

#DavilaGames #SGDK #MegaDrive #SegaGenesis #TrueGalacticMission #SHMUP #ShootEmUp #BUG #BigUncleGames
💣 POLÊMICA 💣 To com mais um jogo da BUG - Será que é mal feito como falam? Mostro os outros rodando!
YouTube video by canal maddrugamers (Maddrugamers)
youtu.be
November 18, 2025 at 5:40 PM
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during the crash on Md or in the emulator press buttons A B C to see all 3 pages of the crash backtrace

usually u need the one page, like on the pic.

if u coded all in 68K assembler you could even see all registers and more debug info

#SGDK
November 19, 2025 at 1:34 PM
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luv my physics props #sgdk #gamedev
November 19, 2025 at 4:04 PM
Reposted
O canal Maddrugamers fez um Unboxing e GamePlay do nosso jogo para Mega Drive TRUE GALACTIC MISSION e dos outros jogos da coleção da BUG (Big Uncle Games), confira o vídeo: youtu.be/d7N7b09YVp4

#DavilaGames #SGDK #MegaDrive #SegaGenesis #TrueGalacticMission #SHMUP #ShootEmUp #BUG #BigUncleGames
💣 POLÊMICA 💣 To com mais um jogo da BUG - Será que é mal feito como falam? Mostro os outros rodando!
YouTube video by canal maddrugamers (Maddrugamers)
youtu.be
November 18, 2025 at 3:55 PM
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We've just released the demo for Square Brothers!!

It includes a web version as well as the Megadrive ROM.

You can test it on @itch.io
twoblackcats.itch.io/square-broth...

It's the third game done with MD Engine!

#megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedev
Square Brothers by Two Black Cats
Solve spatial challenges and steal shiny treasures on this brand new Megadrive game.
twoblackcats.itch.io
November 18, 2025 at 8:35 PM
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Don't forget you can find MD Engine on Steam!

(・ω・)☞https://store.steampowered.com/app/3706620/MD_Engine/
November 18, 2025 at 1:28 AM
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We've finished the sword weapon for Solid-State Soldier!!

Next, destructible terrain!!!

(ಠ o ಠ)¤=[]:::::>

#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
November 18, 2025 at 1:28 AM
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The Dig
November 19, 2025 at 10:39 AM
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November 19, 2025 at 11:05 AM
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A little snippet from
@gabpyron.bsky.social
from their latest tech-demo showcasing some impressive 3-layer visuals on the #Sega Genesis,
using #SNES Donkey Kong Country 2 assets

Mind you, the team aren't actually porting DKC2

Full vid
youtu.be/1fW0EJUe3fk

#retro #retrogaming #gamedev #homebrew
November 18, 2025 at 10:47 AM
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Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o
November 18, 2025 at 7:48 PM
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More Than $25,000 Of Rare Coin-Op Components Stolen From North American Arcade. (Image: @100_yen_life)
More Than $25,000 Of Rare Coin-Op Components Stolen From North American Arcade
"Almost the entire truck was emptied"
www.timeextension.com
November 17, 2025 at 11:45 AM
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I'm doing a Q & A event over on my Patreon today. It's open to everyone so please drop by and comment with your Gilgamech or Sega Genesis game dev questions.

See you there!
#GameDev #IndieGame #SGDK #Gilgamech #SegaGenesis #MegaDrive

www.patreon.com/posts/q-even...
Q & A Event | David "Mecha Zone" White
Get more from David "Mecha Zone" White on Patreon
www.patreon.com
November 15, 2025 at 5:16 PM
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'Splatterhouse 2' es un beat’em up de terror para Mega Drive, inspirado en el cine gore y de serie B. Su atmósfera oscura y violencia explícita nos llamaron mucho la atención, y dejaban claro que estabas jugando en una consola de Sega, no en una de Nintendo
November 16, 2025 at 10:19 AM
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I've managed to beat the race offline, in what is actually a slower time than I completed the race on stream last night. This game can go F1 itself.

Anyway time to play more F1

www.twitch.tv/hystericmoon_
November 16, 2025 at 1:07 PM
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In-game screen: Vigilante/U.S. Gold Ltd (1989) https://spectrumcomputing.co.uk/entry/5570/ #zxspectrum #retrogaming
November 16, 2025 at 10:05 AM
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The camera has a speed limit of 16px/frame, so Sonic has to be going faster than this. At 60FPS, that's 16×60 = 960px/sec. Since the screen width is 320px, that means 960÷320 = 3 screens/sec.

Vertically it's even more extreme (screen is 224px tall, so 960÷224 = about 4.2857 screens/sec).
November 16, 2025 at 11:09 AM
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Fun fact: when the camera can't catch up with Sonic that means he's going faster than three screens per second.
November 16, 2025 at 11:09 AM
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Day two at @computinghistory.org.uk! Feel free to drop by and see Chords in action.
November 16, 2025 at 12:07 PM
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Printing this out to hang on my front door.
October 12, 2025 at 11:36 AM
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Rolling Thunder title screen demake for Sega Master System (based on Arcade game, 16 colors).

(I love Rolling Thunder on the NES, and I imagine the SMS would be able to make an even cooler version).

ROM download: www.mediafire.com/file/mk0ywrc...

#rom #sega #mastersystem #8bit #arcade #namco
November 15, 2025 at 11:51 PM
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In-game screen: Back to the Future Part III/Image Works (1991) https://spectrumcomputing.co.uk/entry/367/ #zxspectrum #retrogaming
November 13, 2025 at 10:05 AM