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moonwatchermd.bsky.social
@moonwatchermd.bsky.social
Reposted
during the crash on Md or in the emulator press buttons A B C to see all 3 pages of the crash backtrace

usually u need the one page, like on the pic.

if u coded all in 68K assembler you could even see all registers and more debug info

#SGDK
November 19, 2025 at 1:34 PM
Reposted
Don't forget you can find MD Engine on Steam!

(・ω・)☞https://store.steampowered.com/app/3706620/MD_Engine/
November 18, 2025 at 1:28 AM
Reposted
In-game screen: Vigilante/U.S. Gold Ltd (1989) https://spectrumcomputing.co.uk/entry/5570/ #zxspectrum #retrogaming
November 16, 2025 at 10:05 AM
Reposted
The camera has a speed limit of 16px/frame, so Sonic has to be going faster than this. At 60FPS, that's 16×60 = 960px/sec. Since the screen width is 320px, that means 960÷320 = 3 screens/sec.

Vertically it's even more extreme (screen is 224px tall, so 960÷224 = about 4.2857 screens/sec).
November 16, 2025 at 11:09 AM
Reposted
In-game screen: Back to the Future Part III/Image Works (1991) https://spectrumcomputing.co.uk/entry/367/ #zxspectrum #retrogaming
November 13, 2025 at 10:05 AM