Space… bruce!
@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive
Pinned
Added some little splash effects and buoyancy. sploosh
November 10, 2025 at 3:38 PM
Added some little splash effects and buoyancy. sploosh
Reposted by Space… bruce!
Who are you, who are so wise in the ways of science?
November 6, 2025 at 1:40 PM
Who are you, who are so wise in the ways of science?
Witches float in water because they weigh about the same as a duck (this is how I avoid making underwater areas)
November 6, 2025 at 12:47 PM
Witches float in water because they weigh about the same as a duck (this is how I avoid making underwater areas)
converting enemies from notebook doodles into sprites, maybe made this one TOO cute, he couldn't be evil, not with those eyes
November 5, 2025 at 1:18 AM
converting enemies from notebook doodles into sprites, maybe made this one TOO cute, he couldn't be evil, not with those eyes
animated the book opening :)
October 29, 2025 at 9:22 PM
animated the book opening :)
Presenting the most inoffensive and genteel of raster water effects, thanks to Shannon Birt for clearing up some confusion I was having about how horizontal interrupts work.
Now water exists, we can... fish
Now water exists, we can... fish
October 28, 2025 at 1:45 PM
Presenting the most inoffensive and genteel of raster water effects, thanks to Shannon Birt for clearing up some confusion I was having about how horizontal interrupts work.
Now water exists, we can... fish
Now water exists, we can... fish
The code and LUTs needed for that globe effect need more space than just baking a few sprites offline, hrm.
October 25, 2025 at 1:59 PM
The code and LUTs needed for that globe effect need more space than just baking a few sprites offline, hrm.
Reposted by Space… bruce!
So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive
October 8, 2025 at 1:54 PM
So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive
Reposted by Space… bruce!
Somehow missed a new release of Dethrace, a reverse-engineered port of Carmageddon, two weeks ago.
github.com/dethrace-lab...
Right now it doesn't offer any enhancements beyond unlocked framerate, but the game seems to run perfectly fine in software rendered 640x480.
github.com/dethrace-lab...
Right now it doesn't offer any enhancements beyond unlocked framerate, but the game seems to run perfectly fine in software rendered 640x480.
October 5, 2025 at 12:35 AM
Somehow missed a new release of Dethrace, a reverse-engineered port of Carmageddon, two weeks ago.
github.com/dethrace-lab...
Right now it doesn't offer any enhancements beyond unlocked framerate, but the game seems to run perfectly fine in software rendered 640x480.
github.com/dethrace-lab...
Right now it doesn't offer any enhancements beyond unlocked framerate, but the game seems to run perfectly fine in software rendered 640x480.
Reposted by Space… bruce!
youtu.be/kHuC7ydQrFU
Wrote this remix in celebration for Dragon Slayer II's 40th anniversary this month!!!
Wrote this remix in celebration for Dragon Slayer II's 40th anniversary this month!!!
October 3, 2025 at 10:45 PM
youtu.be/kHuC7ydQrFU
Wrote this remix in celebration for Dragon Slayer II's 40th anniversary this month!!!
Wrote this remix in celebration for Dragon Slayer II's 40th anniversary this month!!!
Reposted by Space… bruce!
I found out that I've been laid off from where I was working. I'm not taking that well.
What time I had I was trying to put into making games, and
that's really all I've ever wanted to do.
So, if you want to help me do that by supporting me, it would mean the world <3
aeriform.io
What time I had I was trying to put into making games, and
that's really all I've ever wanted to do.
So, if you want to help me do that by supporting me, it would mean the world <3
aeriform.io
October 2, 2025 at 11:13 PM
I found out that I've been laid off from where I was working. I'm not taking that well.
What time I had I was trying to put into making games, and
that's really all I've ever wanted to do.
So, if you want to help me do that by supporting me, it would mean the world <3
aeriform.io
What time I had I was trying to put into making games, and
that's really all I've ever wanted to do.
So, if you want to help me do that by supporting me, it would mean the world <3
aeriform.io
slowly climbing towards something presentable
October 3, 2025 at 12:26 PM
slowly climbing towards something presentable
Silly idea for a stage detail, let the fairy ride the duck.
October 1, 2025 at 5:23 PM
Silly idea for a stage detail, let the fairy ride the duck.
Slow bitmap scaler, hard to make these things go fast, probably missing a trick.
(not affiliated with the parodius port, just think puyan-kun is cute!)
(not affiliated with the parodius port, just think puyan-kun is cute!)
September 30, 2025 at 2:18 PM
Slow bitmap scaler, hard to make these things go fast, probably missing a trick.
(not affiliated with the parodius port, just think puyan-kun is cute!)
(not affiliated with the parodius port, just think puyan-kun is cute!)
Reposted by Space… bruce!
I I / I / I I / I — Project Ark demo
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis.
For a limited time I am making this available to all because I am excited to share this in the hopes that something comes of it—
www.aeriform.io/0232a57db92c...
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis.
For a limited time I am making this available to all because I am excited to share this in the hopes that something comes of it—
www.aeriform.io/0232a57db92c...
September 6, 2025 at 12:49 PM
I I / I / I I / I — Project Ark demo
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis.
For a limited time I am making this available to all because I am excited to share this in the hopes that something comes of it—
www.aeriform.io/0232a57db92c...
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis.
For a limited time I am making this available to all because I am excited to share this in the hopes that something comes of it—
www.aeriform.io/0232a57db92c...
some kinda smash troll dude, don't have a solid design yet so the details are temp, just wanted some shapes to test enemy behaviour with
September 21, 2025 at 11:03 PM
some kinda smash troll dude, don't have a solid design yet so the details are temp, just wanted some shapes to test enemy behaviour with
Working on a foresty town stage
September 18, 2025 at 5:06 AM
Working on a foresty town stage
Reposted by Space… bruce!
Hey everyone! I'll be walking around Retroworld Expo today in Hartford CT and I'll be wearing a shirt with my game's title screen on the front, Please say hi if you see me and I'll give you a sticker.
Thanks and have a great day!
youtu.be/OTtaLKP6dec
#IndieGames #SoloDev #IndieDev #SegaGenesis
Thanks and have a great day!
youtu.be/OTtaLKP6dec
#IndieGames #SoloDev #IndieDev #SegaGenesis
Gilgamech: Sega Genesis/Mega Drive Game Update 3 (Made with SGDK)
YouTube video by Mecha Zone
youtu.be
September 12, 2025 at 3:17 PM
Hey everyone! I'll be walking around Retroworld Expo today in Hartford CT and I'll be wearing a shirt with my game's title screen on the front, Please say hi if you see me and I'll give you a sticker.
Thanks and have a great day!
youtu.be/OTtaLKP6dec
#IndieGames #SoloDev #IndieDev #SegaGenesis
Thanks and have a great day!
youtu.be/OTtaLKP6dec
#IndieGames #SoloDev #IndieDev #SegaGenesis
Testing out very large enemies with this Shantae boss, should be possible to animate it too.
Foreground supplied by a sprite as the two BG layers are fully occupied, if you line em up right you can completely fill a scanline with sprite data, pro-tip.
Foreground supplied by a sprite as the two BG layers are fully occupied, if you line em up right you can completely fill a scanline with sprite data, pro-tip.
August 30, 2025 at 10:58 PM
Testing out very large enemies with this Shantae boss, should be possible to animate it too.
Foreground supplied by a sprite as the two BG layers are fully occupied, if you line em up right you can completely fill a scanline with sprite data, pro-tip.
Foreground supplied by a sprite as the two BG layers are fully occupied, if you line em up right you can completely fill a scanline with sprite data, pro-tip.
Reposted by Space… bruce!
For anyone interested in a PC Engine Dev kit, there is one in the works. I think it's in the early stages. You can find it here:
github.com/Kannagi/PCEDK
#PCEDK #PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #indiedev #homebrew
github.com/Kannagi/PCEDK
#PCEDK #PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #indiedev #homebrew
GitHub - Kannagi/PCEDK: PC Engine Dev Kit
PC Engine Dev Kit. Contribute to Kannagi/PCEDK development by creating an account on GitHub.
github.com
August 26, 2025 at 10:53 PM
For anyone interested in a PC Engine Dev kit, there is one in the works. I think it's in the early stages. You can find it here:
github.com/Kannagi/PCEDK
#PCEDK #PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #indiedev #homebrew
github.com/Kannagi/PCEDK
#PCEDK #PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #indiedev #homebrew
Improved this more, there were a few single frame hitches that I've squashed out
August 24, 2025 at 10:10 PM
Improved this more, there were a few single frame hitches that I've squashed out