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"G-Zero" by "gasega68k"
recently received an update
The original demo already served as an impressive tech showcase,
replicating the #SNES' iconic Mode-7 3D effect,
but on the #Sega #Genesis
Get it here:
gasega68k.itch.io/g-zero
#retro #retrgaming #gaming #gamedev #indiedev
"G-Zero" by "gasega68k"
recently received an update
The original demo already served as an impressive tech showcase,
replicating the #SNES' iconic Mode-7 3D effect,
but on the #Sega #Genesis
Get it here:
gasega68k.itch.io/g-zero
#retro #retrgaming #gaming #gamedev #indiedev
There have been a lot of enhancements since my last video. Check it out!
youtu.be/Bzd8JaX5B94
#IndieGame #SoloDev #SGDK
There have been a lot of enhancements since my last video. Check it out!
youtu.be/Bzd8JaX5B94
#IndieGame #SoloDev #SGDK
It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard;
It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard;
It's simple but actually quite fun to battle. I learned a lot from programming all the different aspects. I posted a 3-part dev diary about it on my Patreon if you are curious.
www.patreon.com/c/mechazone
youtu.be/3oY2uPrjfxE
#Gilgamech #GameDev #IndieDev #SegaGenesis #SGDK
It's simple but actually quite fun to battle. I learned a lot from programming all the different aspects. I posted a 3-part dev diary about it on my Patreon if you are curious.
www.patreon.com/c/mechazone
youtu.be/3oY2uPrjfxE
#Gilgamech #GameDev #IndieDev #SegaGenesis #SGDK
This wraps up the series and even gives a sneak peek at the next boss I'm working on!
#SegaGenesis #SGDK #MegaDrive #IndieDev #GameDev #SoloDev #Gilgamech
www.patreon.com/posts/making...
This wraps up the series and even gives a sneak peek at the next boss I'm working on!
#SegaGenesis #SGDK #MegaDrive #IndieDev #GameDev #SoloDev #Gilgamech
www.patreon.com/posts/making...
I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.
I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.
I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
experiment uno :
experiment uno :