Space… bruce!
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spacebruce.bsky.social
Space… bruce!
@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive

insanium mode : https://x.com/spacebruce
webzone : https://spacebruce.netlify.app/
Pinned
Been incapacitated with stupid medical problems for the last few months, maybe 2026 is my year instead.
December 29, 2025 at 12:40 PM
Reposted by Space… bruce!
The #homebrew project,
"G-Zero" by "gasega68k"
recently received an update

The original demo already served as an impressive tech showcase,
replicating the #SNES' iconic Mode-7 3D effect,
but on the #Sega #Genesis

Get it here:
gasega68k.itch.io/g-zero

#retro #retrgaming #gaming #gamedev #indiedev
December 28, 2025 at 8:29 AM
December 25, 2025 at 9:59 AM
Reposted by Space… bruce!
It was a long road of learning and experimenting, but I have finally completed the first real boss for my #SegaGenesis and #MegaDrive game, #Gilgamech

There have been a lot of enhancements since my last video. Check it out!
youtu.be/Bzd8JaX5B94

#IndieGame #SoloDev #SGDK
FINAL Mecha Crab Boss! - Gilgamech - Sega Genesis/Mega Drive Game
YouTube video by Mecha Zone
youtu.be
December 24, 2025 at 4:24 PM
Reposted by Space… bruce!
SMSRally, Day 17. Worked on improving the world to pixel to screen space transformations. The car follows the ground better now. Sprite still glitchy at certain angles. #sega #mastersystem #homebrew #devkitsms #gslib
December 18, 2025 at 9:58 PM
(cute) pest control
December 18, 2025 at 6:31 PM
Added an animation/sequencer system that temporarily hands the entire game state over to a script so it can go in and manipulate objects positions and states.

It's linked in with both the cutscene system and used for some game events, testing here with the player saved from falling into a hazard;
December 9, 2025 at 1:43 PM
Reposted by Space… bruce!
December 3, 2025 at 7:21 PM
roughs
December 1, 2025 at 5:04 AM
Bit more work needed before it's really a complete game, but this is coming together nicely.
I massively sped the line code up, actually surprised it can hit 30fps with all these things littering the stage without having to use any assembly. #sgdk #gamedev
November 26, 2025 at 12:41 AM
I stuck her in a marble just to see what would happen! (minigame WIP)
November 24, 2025 at 12:54 AM
little megadrive experiment
November 23, 2025 at 3:59 AM
Reposted by Space… bruce!
My first (mini) boss!
It's simple but actually quite fun to battle. I learned a lot from programming all the different aspects. I posted a 3-part dev diary about it on my Patreon if you are curious.
www.patreon.com/c/mechazone

youtu.be/3oY2uPrjfxE

#Gilgamech #GameDev #IndieDev #SegaGenesis #SGDK
Sega Genesis Game: Gilgamech - MINI BOSS
YouTube video by Mecha Zone
youtu.be
November 21, 2025 at 3:12 PM
bone zone, future boss arena location in the making
November 21, 2025 at 1:12 AM
luv my physics props #sgdk #gamedev
November 19, 2025 at 4:04 PM
I'm gonna try making and posting about one thing I'm doing a day, while my circumstances permit
November 19, 2025 at 4:03 PM
Reposted by Space… bruce!
Part 3 of my Making a Mini-Boss series is now on my Patreon. Available to all members.
This wraps up the series and even gives a sneak peek at the next boss I'm working on!
#SegaGenesis #SGDK #MegaDrive #IndieDev #GameDev #SoloDev #Gilgamech

www.patreon.com/posts/making...
Making a Mini-Boss (part 3) Final! | David "Mecha Zone" White
Get more from David "Mecha Zone" White on Patreon
www.patreon.com
November 16, 2025 at 10:22 PM
Reposted by Space… bruce!
Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o
November 18, 2025 at 7:48 PM
good morning friends, I just got pushable blocks working
November 18, 2025 at 1:40 PM
textbox render test!

I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.

I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
November 17, 2025 at 2:19 AM
tryin to find an style that is a) within my abilities b) not horrendous c) can be smushed into pixels gracefully

experiment uno :
November 16, 2025 at 1:49 AM
Added some little splash effects and buoyancy. sploosh
November 10, 2025 at 3:38 PM
Reposted by Space… bruce!
Who are you, who are so wise in the ways of science?
November 6, 2025 at 1:40 PM
Witches float in water because they weigh about the same as a duck (this is how I avoid making underwater areas)
November 6, 2025 at 12:47 PM
converting enemies from notebook doodles into sprites, maybe made this one TOO cute, he couldn't be evil, not with those eyes
November 5, 2025 at 1:18 AM