insanium mode : https://x.com/spacebruce
webzone : https://spacebruce.netlify.app/
hopefully better health will let me actually get some hustle on in big 26.
www.patreon.com/posts/sega-g...
#Retrogames #indiedev #solodev #SGDK
www.patreon.com/posts/sega-g...
#Retrogames #indiedev #solodev #SGDK
(46 new pages added)
This is my project to reverse engineer the TNG studio sets to help those who wish to make fan art or fan films
PDF and individual page files: frogland.co.uk/set-archive/...
(46 new pages added)
This is my project to reverse engineer the TNG studio sets to help those who wish to make fan art or fan films
PDF and individual page files: frogland.co.uk/set-archive/...
Inventory data not properly plumbed in yet, but this is kinda close to what I had in mind for functionality. Top row will be consumables, second will be plot/key items
Inventory data not properly plumbed in yet, but this is kinda close to what I had in mind for functionality. Top row will be consumables, second will be plot/key items
Swap the empty/0 areas of the tilemap to point at a 32x32 repeatable pattern, animate a little snowfall loop and load it into the same slot in vram and update every few frames.
Code sample shows how to apply it to a completely regular map.
Swap the empty/0 areas of the tilemap to point at a 32x32 repeatable pattern, animate a little snowfall loop and load it into the same slot in vram and update every few frames.
Code sample shows how to apply it to a completely regular map.
Went crazy, decided to do the hardest bit (possibly) in the port next , Stage 8 Boss !!
Horizontal scaling only at present , vertical is next . Horizontal is much harder to achieve at speed.
1,2,3,4x scale over 74 updates. He's 21kb of tiles ie massive !!
Went crazy, decided to do the hardest bit (possibly) in the port next , Stage 8 Boss !!
Horizontal scaling only at present , vertical is next . Horizontal is much harder to achieve at speed.
1,2,3,4x scale over 74 updates. He's 21kb of tiles ie massive !!
#retrogaming #gamedev
#retrogaming #gamedev
The player sprite shares the block of VRAM used for the WINDOW table, but since she doesn't coexist with the pause menu, and the textbox only covers 1/3rd of the screen, there's a few hundred bytes free to use.
The player sprite shares the block of VRAM used for the WINDOW table, but since she doesn't coexist with the pause menu, and the textbox only covers 1/3rd of the screen, there's a few hundred bytes free to use.
(first attempt at running the new code (gone wrong (why is the scrolling and sprite control broken?)))
(first attempt at running the new code (gone wrong (why is the scrolling and sprite control broken?)))
Still need to add enemies... this is a lot of work!
www.patreon.com/posts/new-le...
#IndieGame #SoloDev #SGDK #SegaGenesis #MegaDrive
Still need to add enemies... this is a lot of work!
www.patreon.com/posts/new-le...
#IndieGame #SoloDev #SGDK #SegaGenesis #MegaDrive
impossible to video demo, take my word for it.
impossible to video demo, take my word for it.