I tried to get answers for a while but no replies from them so here we are.
You can check one of them Dm'ing me on X.
I tried to get answers for a while but no replies from them so here we are.
You can check one of them Dm'ing me on X.
Very happy with how it turned out and how it was made.
Thanks to my colleagues for making it a great journey.
www.lego.com/da-dk/games/...
Very happy with how it turned out and how it was made.
Thanks to my colleagues for making it a great journey.
www.lego.com/da-dk/games/...
This morning, for the first time in months, we did not receive their morning messages to say, "good morning" and "we are fine/alive".
We anxiously await to hear from our colleagues.
This morning, for the first time in months, we did not receive their morning messages to say, "good morning" and "we are fine/alive".
We anxiously await to hear from our colleagues.
youtu.be/bYggKzKdg08?...
youtu.be/bYggKzKdg08?...
There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..
There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..
The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.
The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.
Here are a couple of dudes helping me test my system.
Here are a couple of dudes helping me test my system.
RIP Mark Sibly.