Mikkel Fredborg
mikkelfredborg.bsky.social
Mikkel Fredborg
@mikkelfredborg.bsky.social
Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
Tonight I added controls to edit the SDF shapes in the scene view. That speeds up modelling tremendously. Still a lot to do, but it's starting to shape up.
May 20, 2025 at 8:51 PM
Tonight I added symmetry to the SDF thing. Super useful for doing faces and other things..

There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..
May 17, 2025 at 9:40 PM
More progress on the SDF modelling system. Most of the basics operations are working, so now it's time to make the workflow faster.

The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.
May 14, 2025 at 7:46 PM
I'm having a great time playing around with Signed Distance Fields. It's super quick and easy to put together some simple shapes and create some fun models.

Here are a couple of dudes helping me test my system.
May 7, 2025 at 8:37 PM