turns out I really love what I’d call ‘playful horror’, kind of dark horror-comedies with a mix of simulation and deduction gameplay
turns out I really love what I’d call ‘playful horror’, kind of dark horror-comedies with a mix of simulation and deduction gameplay
www.gamesindustry.biz/epics-tim-sw...
I casually teamed up with 5 other solo players. We made our way to the top of a huge tower, defending and healing each other, sharing loot along the way.
I then watched 4 of the 5 die falling off of a ladder.
I casually teamed up with 5 other solo players. We made our way to the top of a huge tower, defending and healing each other, sharing loot along the way.
I then watched 4 of the 5 die falling off of a ladder.
Head over to blog.iftechfoundation.org/2025-10-12-2..., and ask us any lingering questions - we want to hear from you!
Head over to blog.iftechfoundation.org/2025-10-12-2..., and ask us any lingering questions - we want to hear from you!
Steam: store.steampowered.com/app/3580160/...
EGS: store.epicgames.com/en-US/p/ambr...
Just sharing because it's very exciting.
Just sharing because it's very exciting.
I'll go first: Six page commercial lease.
I'll go first: Six page commercial lease.
It uhhhh never came up. So I returned to the well and asked devs to explain why better leadership—not AI or any other tool—is vital to efficient game development.
It uhhhh never came up. So I returned to the well and asked devs to explain why better leadership—not AI or any other tool—is vital to efficient game development.