Linsey Raymaekers
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linseyray.bsky.social
Linsey Raymaekers
@linseyray.bsky.social
🌱 #SoloDev working on a cozy nature restoration game 🌷✨
🏛️ #Houdini procedural modelling
💼 Prev: Unity dev at wooga
🐦 Twitter: @linsey_ray
🏳‍🌈 she/they

📍 Berlin | linseyray.github.io
Pinned
Alright, here it is:

I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨

They're categorized by:
🍃 Location
🍃 Discipline
🍃 Game Genre
🍃 & more!

It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊

👉 LINK
Reposted by Linsey Raymaekers
Hey #PitchYaGame! We're making a game for fans of Wall-E, Treasure Planet and Studio Ghibli.

Rusthaven is an adventure-management game about second chances. Join a collective of lost robots restoring a polluted planet. Build a new home out of a rusty old Skyship using re-purposed scrap.
November 7, 2025 at 11:23 PM
Reposted by Linsey Raymaekers
The Regreening is a cozy simulation game about restoring nature in a soilpunk fairytale 🌾

🌱grow plants to create living ecosystems
🦉become friends with ancient spirits
🛠️make your own upcycling hub
🤗and hug ALL the animals!

Follow us so you don't miss the demo!
Thank you #PitchYaGame <3
November 7, 2025 at 12:43 PM
Reposted by Linsey Raymaekers
You left. Now they're dead.

Immersive sim narrative first person cleaner AMBROSIA SKY is coming out NEXT WEEK!

"beautiful, intimate, and deeply affecting" - @ign.com

"equal parts System Shock and Powerwash Simulator" -
@pcgamer.com

Steam & Epic, November 10, 9am EST. Links below!
October 31, 2025 at 6:49 PM
Reposted by Linsey Raymaekers
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
October 6, 2025 at 9:26 PM
Reposted by Linsey Raymaekers
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
October 8, 2025 at 7:09 AM
Reposted by Linsey Raymaekers
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...
August 15, 2025 at 11:12 AM
Reposted by Linsey Raymaekers
GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns

www.linkedin.com/feed/update/...
July 29, 2025 at 2:39 PM
Reposted by Linsey Raymaekers
Great analysis from Chris Zukowski on why you don't need a big following to market your indie game (or for it to sell well).
Can you market a game with zero following? – How To Market A Game
howtomarketagame.com
July 15, 2025 at 8:33 PM
Reposted by Linsey Raymaekers
I wrote a big post-mortem of Kabuto Park on Reddit, telling the whole story along with thoughts and learnings 📜✍️

Read it here! ⬇️ #gamedev #indiedev

www.reddit.com/r/gamedev/co...
From the gamedev community on Reddit: Kabuto Park 🐸🌻🐝 I made a third tiny game and it went really well 🪷 Story, thoughts and learnings 📜✍️
Explore this post and more from the gamedev community
www.reddit.com
July 7, 2025 at 6:56 PM
Reposted by Linsey Raymaekers
EU citizens, please take 30 seconds to sign the European Citizens' Initiative to ban conversion therapy (torture against LGBTQ+ people).

Only 1 day left to meet the criteria of 1 million signatures.
eci.ec.europa.eu/043/public
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
May 15, 2025 at 8:57 AM
Reposted by Linsey Raymaekers
I do see and practice an alternative routes to survival for #indidevs

1. Micro-scale.
2. Foster a returning audience.
3. Through building a franchise that can exploit bundled sales, brand recognition etc.
4. Stick to your franchise,re-use, recycle and expand so you can:
5. Punch above your weight.
Viv is 100% correct here. Your options are always one of three:

1. Do not make an indie game.
2. Get funding, usually by making something that fits a very narrow and useless definition of "safe", and subsequently losing agency over your production reality.
3. Have another income or means.
ok but for real if you want to make a really good indie (or AA) games the number one way is "be financially comfortable via other means"

blue prince guy owned a popular website generating income, toby fox was a successful musician...

frankly if we had a UBI youd get SO MANY GOOD GAMES
May 13, 2025 at 7:54 AM
Reposted by Linsey Raymaekers
📺 Wholesome Direct will premiere Sat, June 7
⏰ 9am PT / 12pm ET / 6pm CET
✨ A vibrant lineup of artistic, uplifting, and emotionally resonant games from developers of all sizes from around the world!
April 28, 2025 at 3:17 PM
Reposted by Linsey Raymaekers
❄️ A new journey begins! ❄️

We’ve been keeping this one under wraps for *checks calendar* 5 YEARS! But it’s finally time to reveal

IKUMA: The Frozen Compass

Join Sam & his sled dog Ellie as they brave the Arctic’s cold... and uncover something far more sinister.

❤️ Wishlist: bit.ly/_IKUMA
April 10, 2025 at 4:42 PM
Reposted by Linsey Raymaekers
Hi #PortfolioDay , pixelated ruins here
April 9, 2025 at 6:59 AM
Reposted by Linsey Raymaekers
"to democratize art is not every person having a cute drawing made in seconds, to democratize art is every person having time and health to learn and make art if they chose to, and mainly to have the means to think and relate introspectively with art."
Pq democratizar a arte não é toda pessoa ter um desenho bonitinho feito em segundos, democratizar arte é toda pessoa ter tempo e saúde pra aprender e produzir arte se quiser mas principalmente ter condição pra pensar e se relacionar com arte com introspecção.
March 31, 2025 at 12:00 PM
I’ve been pretty quiet on here lately but I'm happy to say that my game is coming along quite nicely!

I made good progress on some of the groundwork the past months - will be sharing WIPs real soon ✨ including some Houdini tooling as well... 😊🧡 (spoiler: APEX!)
March 30, 2025 at 9:53 AM
Reposted by Linsey Raymaekers
Do you make weird, artsy, short-form videogames? Or know someone who does? Check out this new zine project I've been working on (intended to kind of bridge poetry/academia/art world/indie games) - and consider submitting a game for the first issue! www.gamepoems.org
Game Poems Magazine
Game Poems is an online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames. The videogame poem is a concept that challenges traditional boundaries betw...
www.gamepoems.org
March 25, 2025 at 3:24 PM
Reposted by Linsey Raymaekers
PSA for Cozy game devs 💖✨🥰

The deadline for submissions to @wholesomegames.com Direct 2025 in June is 🚨TODAY🚨

Form & info here: docs.google.com/forms/d/e/1F...
Wholesome Direct 2025 Game and Guest Host Submission Form
Please note that if you choose "Full Submission" you will also have the opportunity to submit your interest in the Wholesome Games Steam Celebration occurring in August 2025. This is a separate event ...
docs.google.com
March 20, 2025 at 10:23 AM
Reposted by Linsey Raymaekers
Spirit Crossing, the game I've been AD'ing at Spry Fox since 2019 just got announced!

A prosocial MMO where you connect with others to build and maintain a community while helping wayward Spirits in need;

I've been very lucky to work with this team on this game

youtu.be/RNGs3tLPaF0?...
Spirit Crossing | Official Game Announcement | Netflix
YouTube video by Netflix Games
youtu.be
March 19, 2025 at 7:24 PM
Reposted by Linsey Raymaekers
I have shared this story, this thread, before - but I think given the state of the world, it's worth telling once again. Maybe it can help, especially if like me, you make art, and you wonder what the use of all of it is right now.
March 13, 2025 at 12:11 AM
Reposted by Linsey Raymaekers
I'm half-Egyptian, a country with an infamous history of randomly disappearing political dissidents, artists, and influencers into infamous black sites and prisons, and I am telling you right now that what is happening in the US feels horrifyingly familiar. You should not go if you can avoid it.
Today my partner and I cancelled our GDC plans.

It wasn’t an easy decision to make, but between reduced air safety, increased border control detainments, and escalating tensions between the US and Canada, travelling to the US for a games conference (especially from Canada) doesn't seem worth it.
March 12, 2025 at 8:14 PM
Reposted by Linsey Raymaekers
Wanderstop is out now on Steam, PlayStation 5, and Xbox! 🍵✨

When I joined @ivyroadgames.bsky.social, I knew immediately they were making something truly special! I'm so proud of everyone on the team, count myself lucky to be working with them, and can't believe the day is finally here!
March 11, 2025 at 3:30 PM
Reposted by Linsey Raymaekers
📢 App Version 1.99 is rolling out now (1/5)

With every update, we’re aiming to make the Internet less toxic, more fun, and more in your control.

• 3 minute videos!
• A separate request inbox for DMs from unknown users
• Mute accounts more quickly
March 10, 2025 at 6:28 PM
Reposted by Linsey Raymaekers
One thing I'd highly recommend as a micro-indie dev is to foster a support group around you.
March 8, 2025 at 12:56 PM
Reposted by Linsey Raymaekers
Had a great conversation about making games and staying sane with @thomasbrush.bsky.social!

Have a look:
www.youtube.com/watch?v=E15q...
How He Sold 1,000,000 Copies Of His Games (Friedemann Allmenröder) — Full Time Game Dev Podcast 038
YouTube video by Thomas Brush
www.youtube.com
March 3, 2025 at 10:07 AM