@slothysunday.bsky.social
Programming
@aleashaf.bsky.social
Environment Art
@emmakoch.bsky.social
3D Character Art
@marskye.com
Music
Sadie Lee
www.linkedin.com/in/slimekat/
Game Design
Weidi Tang
www.linkedin.com/in/weidi-tan...
Tech Art / vfx
If anyone needs an experienced Unity developer with 14 years under their belt - specialising in 3D character art and stylized look development then give me a buzz, I’m around!
I’ll link to the others below 👇
If anyone needs an experienced Unity developer with 14 years under their belt - specialising in 3D character art and stylized look development then give me a buzz, I’m around!
I’ll link to the others below 👇
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
Here issome images to show my professional work over the last few years. They're all the result of a huge effort by a group of people, but I believe I've had a considerable impact on their final look.
Here issome images to show my professional work over the last few years. They're all the result of a huge effort by a group of people, but I believe I've had a considerable impact on their final look.
I convert them to tangent space after the fact, but you could also do that in a shader
I convert them to tangent space after the fact, but you could also do that in a shader
Not just the rocks and trees even, they let this environment guy draw the folks and hands and faces and everything 💦
Not just the rocks and trees even, they let this environment guy draw the folks and hands and faces and everything 💦
I'm open for freelance! One of my goals for 2025 was to start joining more projects!
For the past 6+ years, I have specialized in creating colorful and stylized environments in 3D for Games.
I am also starting mentorships!
Shoot me an email over at jasminfekri@gmail.com 📫
I'm open for freelance! One of my goals for 2025 was to start joining more projects!
For the past 6+ years, I have specialized in creating colorful and stylized environments in 3D for Games.
I am also starting mentorships!
Shoot me an email over at jasminfekri@gmail.com 📫