Julien Kaspar
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julienkaspart.bsky.social
Julien Kaspar
@julienkaspart.bsky.social
3D artist / crash test dummy
@Blender in Amsterdam, Netherlands.
🖌🎥🎮

He/Him
🇬🇧🇩🇪

Working on short films & games.
Support our us and Blender development at:
studio.blender.org

My art:
https://www.artgram.co/c/julienkaspar
Pinned
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev
Reposted by Julien Kaspar
I cannot overstate just how awful this stupid fucking bill proposal is

- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals

it needs to be stopped, post haste
August 27, 2025 at 4:21 PM
I'll be a the Godot Fest this year to present our game :D
Looking forward to seeing being among the Godot Community again in Munich!
Here's the first little sneak peek at one of the upcoming talks @ #GodotFest we're excited about: The Blender team will be talking about their experiences with the Godot Engine during the making of DOGWALK!
August 30, 2025 at 7:48 AM
I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...

#b3d #godotengine #gamedev
August 28, 2025 at 1:06 PM
We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...

#b3d #godotengine #gamedev
Thank you for playing DOGWALK - Blender Studio
A recap of the outstanding community response since the release of the project.
studio.blender.org
July 24, 2025 at 2:32 PM
Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! 😍
TODAY it's even more!
THANK YOU ALL SO MUCH!
July 16, 2025 at 7:35 AM
Reposted by Julien Kaspar
A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK 🐶, @studio.blender.org ’s open-project made with Godot and Blender.

godotengine.org/article/godo...
Godot Showcase - Dogwalk – Godot Engine
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.
godotengine.org
July 15, 2025 at 6:44 AM
It's almost time! The game and our live stream will go up in one hour!
See you there :D

www.youtube.com/live/7eRlX4b...

#b3d #godotengine # gamedev
DOGWALK Release Party
YouTube video by Blender Studio
www.youtube.com
July 11, 2025 at 1:46 PM
Reposted by Julien Kaspar
Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! 🐶 🎉

#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...
July 10, 2025 at 3:58 PM
New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.

www.youtube.com/watch?v=bnND...

#b3d
Nuclear-Powered Underwater Creatures - Blender Studio Log 23
YouTube video by Blender Studio
www.youtube.com
July 7, 2025 at 12:50 PM
Reposted by Julien Kaspar
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
July 1, 2025 at 12:48 PM
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev
June 24, 2025 at 7:45 AM
Another Studio Log is up! We're working on a lot at the same time right now :D

www.youtube.com/watch?v=UbdV...

#b3d #godotengine
Ribbon Mouths - Blender Studio Log 22
YouTube video by Blender Studio
www.youtube.com
June 23, 2025 at 2:49 PM
When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.

This is an early version in the video (we had dozens of animations in the end),

#b3d #godotengine #gamedev
June 18, 2025 at 11:47 AM
Reposted by Julien Kaspar
I'm really working to make Wild Cosmos a polished experience and hope players will notice.

If you like what I make, simply sharing it around helps greatly.

I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
June 15, 2025 at 8:36 AM
Reposted by Julien Kaspar
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk
DOGWALK on Steam
Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.
store.steampowered.com
June 9, 2025 at 1:40 PM
Implementing stop-motion style animation for DOGWALK was fascinating.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!

#b3d #godotengine #gamedev
June 4, 2025 at 8:35 AM
Big shout-out to @nozomugames.com for the line collision code sample and @majormcdoom.bsky.social for the 3D Line plugin!
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D

#b3d #godotengine #gamedev
May 29, 2025 at 8:48 AM
For prototyping it was fun to use 3D Sprites as fast and easy placeholders of characters and their states.
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.

studio.blender.org/projects/pro...

#b3d #godotengine #gamedev
May 27, 2025 at 1:22 PM
Another Blender Studio Log is up!! This time not much about the game anymore, but a look into the next projects.

www.youtube.com/watch?v=6yzt...

#b3d
Space, Socks, and Sandals - Blender Studio Log 20
YouTube video by Blender Studio
www.youtube.com
May 27, 2025 at 6:50 AM
I'm working on a new free character with the Blender Studio :D
#b3d
There's a new kid in town! 🌩️ Meet Storm, joining the gang of character assets created by Blender Studio, for everyone to enjoy! The design phase is done, a name was chosen - now on to the next steps.

#b3d #BlenderStudio #3dcharacter #rigging #ProjectStorm
studio.blender.org/blog/project...
Project 'Storm' has started! - Blender Studio
A new character to add to the Blender Studio library and a new workflow to handle facial deformation.
studio.blender.org
May 24, 2025 at 2:38 PM
This is the earliest mockup of DOGWALK from November last year! Just my crude animation to pitch the idea to the team.
It's crazy how much imagination and faith is still involved to see the final game in this haha

#b3d #godotengine #gamedev
May 22, 2025 at 7:57 AM
While the Steam page is still in progress, download & try the game on our website!
studio.blender.org/blog/dogwalk...

If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready & bug-free.

#b3d #godotengine #gamedev
May 20, 2025 at 5:14 PM
Working on a lot of bug fixes for Project DogWalk at this point.
Currently waiting for access to the Steam page :3

Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!

#b3d #godotengine #gamedev
May 19, 2025 at 12:01 PM
The production for Project Dogwalk is basically done. Only bugfixing and polishing now to prepare for the release.
It was such a great project :3

www.youtube.com/watch?v=iUFN...

#b3d #godotengine #gamedev
Wrapping Up DogWalk! - Blender Studio Log 19
YouTube video by Blender Studio
www.youtube.com
May 12, 2025 at 8:38 PM
Reposted by Julien Kaspar
Like any animation project, a game needs good rigging - or at least, rigs that work! 🦴 Animation director (and interim rigger) Hjalti goes over his process... lessons learned!

#b3d #OpenProject #BlenderStudio #riggin #DogWalk #animation #game
studio.blender.org/blog/charact...
April 30, 2025 at 8:12 AM