Julien Kaspar
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julienkaspart.bsky.social
Julien Kaspar
@julienkaspart.bsky.social
3D artist / crash test dummy
@Blender in Amsterdam, Netherlands.
🖌🎥🎮

He/Him
🇬🇧🇩🇪

Working on short films & games.
Support our us and Blender development at:
studio.blender.org

My art:
https://www.artgram.co/c/julienkaspar
I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat.
If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.
August 29, 2025 at 9:09 AM
Actually most of the complaints were about the frame rate. Performance optimization is hard 😅
July 24, 2025 at 5:34 PM
I'm so glad you liked it :3
Thanks for spreading the word!
July 14, 2025 at 8:21 PM
Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)
June 18, 2025 at 11:47 AM
This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D
June 17, 2025 at 7:09 AM
The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.
June 14, 2025 at 7:46 AM
Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.
June 5, 2025 at 7:06 AM
Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated 👍
June 5, 2025 at 7:01 AM
Luckily no. The actual movementis still at 60 FPS and every input still triggers an immediate feedback and state changes. That's the most important thing.
June 5, 2025 at 6:59 AM
This kind of approach to 3D animation in games is very inspired by how 2D animated sprites in games move at a low fps, while still feeling responsive and smooth.
June 4, 2025 at 8:35 AM