@Blender in Amsterdam, Netherlands.
🖌🎥🎮
He/Him
🇬🇧🇩🇪
Working on short films & games.
Support our us and Blender development at:
studio.blender.org
My art:
https://www.artgram.co/c/julienkaspar
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...
#b3d #godotengine #gamedev
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...
#b3d #godotengine #gamedev
TODAY it's even more!
THANK YOU ALL SO MUCH!
TODAY it's even more!
THANK YOU ALL SO MUCH!
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation
There's way more going on but I'll save that for a full dev log article.
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation
There's way more going on but I'll save that for a full dev log article.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!
#b3d #godotengine #gamedev
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!
#b3d #godotengine #gamedev
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D
#b3d #godotengine #gamedev
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D
#b3d #godotengine #gamedev
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.
studio.blender.org/projects/pro...
#b3d #godotengine #gamedev
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.
studio.blender.org/projects/pro...
#b3d #godotengine #gamedev
There's a bunch more on our early production logs:
studio.blender.org/projects/pro...
There's a bunch more on our early production logs:
studio.blender.org/projects/pro...
It's crazy how much imagination and faith is still involved to see the final game in this haha
#b3d #godotengine #gamedev
It's crazy how much imagination and faith is still involved to see the final game in this haha
#b3d #godotengine #gamedev
studio.blender.org/blog/dogwalk...
If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready & bug-free.
#b3d #godotengine #gamedev
studio.blender.org/blog/dogwalk...
If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready & bug-free.
#b3d #godotengine #gamedev
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
#b3d #godotengine #gamedev
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
#b3d #godotengine #gamedev
Lot's of updates, insight & even playable builds.
studio.blender.org/projects/pro...
It's only for supporters but might be good to know since not everything ends up on the socials here.
#b3d #godotengine #gamedev
Lot's of updates, insight & even playable builds.
studio.blender.org/projects/pro...
It's only for supporters but might be good to know since not everything ends up on the socials here.
#b3d #godotengine #gamedev
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev