@Blender in Amsterdam, Netherlands.
🖌🎥🎮
He/Him
🇬🇧🇩🇪
Working on short films & games.
Support our us and Blender development at:
studio.blender.org
My art:
https://www.artgram.co/c/julienkaspar
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...
#b3d #godotengine #gamedev
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...
#b3d #godotengine #gamedev
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
This is an early version in the video (we had dozens of animations in the end),
#b3d #godotengine #gamedev
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation
There's way more going on but I'll save that for a full dev log article.
- Limit and step the possible rotations & animation blending factors
- Update only when in sync with the frame-time of the current animation
There's way more going on but I'll save that for a full dev log article.
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!
#b3d #godotengine #gamedev
We animated the characters on 2s (meaning 12 fps).
To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation!
#b3d #godotengine #gamedev
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D
#b3d #godotengine #gamedev
Really helped a lot in getting DOGWALK development started fast. Maybe one day we can make the leash look a bit better :D
#b3d #godotengine #gamedev
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.
studio.blender.org/projects/pro...
#b3d #godotengine #gamedev
A valid style on its own. Maybe one day :D
But it was better than just colored cubes for communicating ideas.
studio.blender.org/projects/pro...
#b3d #godotengine #gamedev
It's crazy how much imagination and faith is still involved to see the final game in this haha
#b3d #godotengine #gamedev
It's crazy how much imagination and faith is still involved to see the final game in this haha
#b3d #godotengine #gamedev
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
#b3d #godotengine #gamedev
Currently waiting for access to the Steam page :3
Also wondering what I could be posting about. Now there's finally time to do more writing and making-of material!
#b3d #godotengine #gamedev
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev