John Nesky
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johnnesky.bsky.social
John Nesky
@johnnesky.bsky.social
Reposted by John Nesky
Made a little VR locomotion tunnel vision shader. This is a pretty standard trick to mitigate motion sickness for players that want to use smooth locomotion. It works by showing a stationary environment in the peripheral vision during smooth locomotion.
#GodotEngine #gamedev #indiedev
October 15, 2025 at 7:15 PM
Reposted by John Nesky
Damn. This is amazing. £325 per week, paid monthly, for 3 years - and the result was a profit for the Irish economy:
www.citizensinformation.ie/en/employmen...
October 6, 2025 at 10:03 PM
Reposted by John Nesky
Are you able to tiptoe like this with a Switch 2 JoyCon?

Well, you can't without a 28.09 mm physical extension to your stick.

For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
August 26, 2025 at 2:30 PM
@jonaskyratzes.bsky.social Hi! Is the soundtrack to Phenomenon 32 available anywhere? I don't have a windows computer anymore but I'm getting nostalgic for it. :)
August 4, 2025 at 7:26 AM
Reposted by John Nesky
Scavengers Reign (2023)

The best recent sci-fi show that almost no one has seen.
May 25, 2025 at 1:20 AM
Reposted by John Nesky
I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible."

In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.
May 21, 2025 at 5:31 AM
Reposted by John Nesky
beepbox.co isn't listed on @itch.io as a tool so i started the process of listing it except (!!!) you have to include three example games and i don't know who uses beepbox because it isn't searchable on itch!!!

anyone use beepbox & got a project on itch that i could include?
BeepBox
BeepBox is an online tool for sketching and sharing instrumental music.
beepbox.co
May 12, 2025 at 12:52 PM
Reposted by John Nesky
Bugs 🐞🦋🪲
#brart #characterdesign
May 1, 2025 at 2:42 PM
Reposted by John Nesky
Here are 50 Bowsers all in different pixel art styles!

#BowserPosting
February 1, 2025 at 3:45 PM
Reposted by John Nesky
GenAI has polluted image search results, especially for animal pics. It’s now basically impossible to find accurate art references.

Enter this: a repository of open-access, AI-free images of wild & exotic taxa. Artists creating *without AI* have blanket permission for derivative/transformative use.
Exotic Animal Photo Reference Repository
www.animal-photo-references.com
January 27, 2025 at 9:45 AM
Reposted by John Nesky
I updated "Perspective in 2D games", an already 11 year old tutorial, with all the knowledge I gained through the years.
Never stop improving yourself!

#gamedev #pixelart

You can download a lossless single sheet version on my Ko-Fi:
ko-fi.com/cyangmou
January 24, 2025 at 5:18 PM
Reposted by John Nesky
The contract is that I will willingly suspend my disbelief and accept the storyteller's contrivance. But in return I expect them to earn or minimize their contrivances. I expect major coincidences to occur at the beginning and start the ball rolling, not provide solutions at the end.
January 22, 2025 at 8:54 AM
Reposted by John Nesky
🎯 Straight to the point: Bosca Ceoil Blue 3.1 is now in beta!

In this first update for the new Bosca you'll find
- Browser version!
- New editing tools
- Reworked export and import
- Improved GUI
- And, many many fixes and tweaks!

Read on and download it NOW!
yurisizov.itch.io/boscaceoil-b...
Bosca Ceoil Blue 3.1 is now in beta!
After several months of development version 3.1 is ready for testing! Everyone is invited to help ensure that this release is as solid as it can be before we officially break open champaign. In a week...
yurisizov.itch.io
January 9, 2025 at 12:02 PM
Reposted by John Nesky
A radius in a square (or other regular polygon) is the distance from the centre to a corner, because these are always the same length, but distance from radius to any arbitrary point along the edge will vary. Apothem is distance from centre to the middle of an edge (where it meets@ 90°)
January 7, 2025 at 11:27 AM
Reposted by John Nesky
Not sure if I'm just slow to realise this- but I follow a lot of international art accounts, especially Japanese and Spanish language ones, and I wasn't seeing them in my feed as my content language was set to English. If you deselect every language under content language you should see everything.
November 25, 2024 at 6:46 AM
Reposted by John Nesky
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
November 23, 2024 at 10:59 PM
Reposted by John Nesky
hello to many new followers. I offer upon you this huge webcomic to which I have devoted some years of my life: rice-boy.com/3rdvoice/ i wish you well
October 17, 2024 at 8:52 PM