Did you know that Disney World used to have an Israel attraction? No, I'm not talking about the scrapped World Showcase plans from the 80s'. Between 1999-2001, Epcot had not just an exhibit for the country, but a full ride. Let's explore this bizarre propagandist lost media!
"no problem boss. i'm on it"
"no problem boss. i'm on it"
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
www.resetera.com/threads/13...
youtu.be/n77llPW25sk
youtu.be/n77llPW25sk