Casey
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grindboots.bsky.social
Casey
@grindboots.bsky.social
Concept Artist, UI, 2D @arcaneermine.com
portfolio: https://grindboots.artstation.com/
they/he
Pinned
i'm working on this and very proud of it 🚗
Hi there bluesky, we are Arcane Ermine and this is our first game: Obstacle Overdrive, a cozy off-roading car game! We'll have more to share about it over the coming weeks, but for now, we hope you like this tumbly first impression
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These art banners tie in with the ones we posted a few weeks ago, and include our favorite platypus!

#gameart #gamedev #indiegame
December 24, 2025 at 7:42 PM
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Instructor Flat Plat wants to help you succeed in Obstacle Overdrive, here's their first tip!

You can wishlist our game on Steam: store.steampowered.com/app/3412490/Obstacle_Overdrive/?utm_campaign=fpf1

#indiegame #gamedev #gaming #cozygame
December 20, 2025 at 9:50 PM
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it is bad
December 20, 2025 at 2:30 PM
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important
December 20, 2025 at 1:57 PM
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*Doing my best Regis Philbin voice* "Who wants to be a Thousandaire?" And by thousandaire I mean take the thousandth follower spot.

Joke aside, thank you everyone for your support, I can't wait until the game is in your hands to enjoy!
December 19, 2025 at 9:01 PM
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Speaking of The Knightling...

We couldn't afford to spend our entire dev budget on a trailer at THAT award show, but you can see it on Steam! And I'm so chuffed that even though this game is CRIMINALLY overlooked, 100% of our recent reviews were positive! 🛡️
store.steampowered.com/app/1471650/...
December 18, 2025 at 4:26 PM
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One of the best parts of our game being built around actual rc cars is we could try things in real space that we may want to put in the game

#Indiegame #cozygames
December 17, 2025 at 9:47 PM
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I see the issue. When we said we would replace human workers with machines you assumed the machines would work. That's on you
August 8, 2025 at 8:04 PM
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Hi, as most of us are, I'm still vvvv much laid off.

If anyone finds themselves thinkin "Dang nabbit, I sure could use some 3D art for this here vidja game we workin on" well do I have an offer for you

6 years experience across unity/Unreal, VFX experience, Material/shader work experience
yooooo it's #PortfolioDay innit

Howdy I'm Nate! I make-a the 3D model. Sometimes it's #stylized Characters, Sometimes it's pew pews, and even sometimes it's something else entirely (environments I guess idk).

Anyway hi, good to meet you, follow me and I'll repost cool art or somethin.
December 17, 2025 at 3:47 PM
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Our cars have hats, why is that?

#indiegame #cozygame #gamedev
December 13, 2025 at 7:14 PM
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Lets try this agin with our release date video:

BIG HOPS is releasing January 12th, 2026 on PC, Switch, and PS5. It's about 15 hours long, will cost $20 USD, and yes it runs GREAT on the Switch 2!

Wishlist here:
store.steampowered.com/app/1221480/...
December 10, 2025 at 8:10 PM
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A couple more pages from our GDC 2025 art book, seeing things come together in the early 3D stages from the concept art!

#gamedev #indiegames
December 11, 2025 at 1:42 AM
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Let's talk a little about what Obstacle Overdrive is and isn't, and remind you that it's wishlistable on Steam

#indiegame #gamedev #cozygame
December 7, 2025 at 2:30 AM
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please ask me anything regarding character illustration, blender, anything really.
Share your knowledge if/when you can. Teaching other people how to do what you do doesn’t lessen your art - it just means more and better art for everyone.

I appreciate when people are willing to tell me about their brushes, how they study, etc… I want to put that back out into the world.
December 6, 2025 at 3:21 AM
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"Oh sure, let me instantly generate every storefront image at once" is something no game developer ever said... until I added this feature to Kenney Game Assets All-in-1! 🎉

(Coming later this month!)
December 4, 2025 at 2:20 PM
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NEW: I spoke with the reporters behind Post Games, Aftermath, Game File, People Make Games, Rogue, and Rascal News to learn about the trials and triumphs of going independent in a shifting game media landscape dominated by conglomeration and layoffs.
December 4, 2025 at 10:07 AM
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December 4, 2025 at 12:44 PM
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Working on Multimesh+ for my game, a simple multimesh editor in #GodotEngine.

Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.

All available on GitHub :)
December 4, 2025 at 1:34 PM
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These banners give a fun look at some of the in game elements from a different perspective
December 3, 2025 at 9:18 PM
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Unlocking new vehicles isn't just about the cosmetics, each one performs differently, so you'll want to collect them all to explore everything!

Obstacle Overdrive can be wishlisted now on Steam

#indiegames #gamedev #rccars #drivinggame #cozygames
November 29, 2025 at 7:49 PM
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Few places the Oxford comma would be more syntactically vital than in the phrase "eat shit and die". Am I to do nothing more than eat and shit until I die? Or am I to die as a result of eating shit?
November 29, 2025 at 4:40 PM
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Back at GDC earlier this year we had an artbook out for people to look through, so I'll be sharing pages from it here and there since not everyone can be at GDC to see things like this

#gaming #gamedesign #indiegames
November 26, 2025 at 9:39 PM
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In our game you don't always want to send it at 100% speed, sometimes it's better to take things slow to make it over obstacles, so here's how the throttle limiter affects your driving

#indiegames #gamedev #cozygames
November 22, 2025 at 10:24 PM
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with apologies to Mr Watterson
November 22, 2025 at 12:41 AM
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✨IT'S MOVING DAY✨

Are you ready to explore the apartment, renovate it and uncover its turbulent past?

Out on Steam (Steamdeck verified!), PlayStation and Xbox NOW!
November 17, 2025 at 3:09 PM