footnotesfuture.bsky.social
@footnotesfuture.bsky.social
Holy hell this guy gets *it*

Most movement games are mostly-linear route optimising speed run games.

*This* is the level of improv and density I want to see.

Super bonus for not being in a realistic city.

Following with immense interest, and I hope it blows up.
One of my favourite improv routes to do!

What frustrated me in Mirrors Edge was that you could only jump off a bar straight ahead, I'm trying to give finer control to the player without making things too difficult.

Still lotsa work to do tho.

#indiedev #gamedev #screenshotsaturday #parkour
June 30, 2025 at 7:36 AM
I'm a fake frame hater.

I am a contradictory being.

* Fake frames are generated to interpolate real ones: angry
* Object visualisation is interpolated in real frames so objects moving in virtual frames (physics ticks) seem smooth: necessary and good
fascinated by the ontology in which certain frames in video games are fake and others real
As a gamer(TM), we already hated things like this. AI has gotten so embedded in computing that our GPUs make FAKE frames, just so they can say their new cards are better.
June 26, 2025 at 6:37 AM
I think there's truth to this.

It's funny how the response to grabbing attention *isn't* to make games so compelling they deserve your full attention.

Maybe because it's hard. Also the deep down association in games that value for money requires length. Why is that?
midnight thought - it's become more obvious to me how the rise in time consumey addictive gameloops is a direct response to the games having a crisis about rise of online video/podcast and trying to retain people's attention with stuff that works well as second screen content but is engaging enough
May 7, 2025 at 5:52 AM
My horrible boy 2
April 12, 2025 at 7:19 AM
My horrible boy
March 22, 2025 at 7:12 PM
Key insight: why are move length games not widely accepted?
i wrote about video games and addiction
blog.joeyschutz.com/to-kill-a-dr...
March 3, 2025 at 3:18 PM
I made a short video introducing how I use Yarnspinner to control the story and interaction logic of my game 3 shots left.

#godot #yarnspinner #psx_horror

youtu.be/betFzJ0l01I
Making My Game Using A "Playable Movie Script" | 3SL Devlog
YouTube video by footnotesforthefuture
youtu.be
February 9, 2025 at 6:26 PM
So well articulates my feelings. New hobby: identifying what games are 'about' as revealed by their mechanics
went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...
December 29, 2024 at 10:20 AM