Benji Savage
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ceplok.bsky.social
Benji Savage
@ceplok.bsky.social
World Designer at Square Glade Games

Passion project - Boars in Rome: a painterly, post-rock, parkour platformer!
https://store.steampowered.com/app/3676250/Boars_in_Rome/?utm_source=bsky

I do design, dev, and anything else that needs doing 🐗
Pinned
Redid all the moves for the trailer since we have a better looking model and some post processing now c:

Fortunately the movement didn't change *too* much

Still a lotta temp stuff in here but I'm happy with how it turned out.

#indiedev #gamedev #indiegames
I don't even know what this sketch is. Some kind of weird sewer I guess?

#indiedev #gamedev #indiegames
November 9, 2025 at 7:38 PM
Reposted by Benji Savage
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
Reposted by Benji Savage
A bit overdue, but we are celebrating a huge milestone!

A big thank you from all of us for the support you've given to our quirky and weird narrative metroidbrainia!

And if you haven't yet, kindly consider wishlisting Eloquence now: store.steampowered.com/app/1353030/...

#indiegame #indiedev
November 7, 2025 at 10:36 AM
A smol sketch for a factory level.

Made it so you can wallrun and wallclimb on moving objects!! Also running and jumping off them feels nicer.

#indiedev #indiegames #parkour
October 26, 2025 at 8:13 PM
Reposted by Benji Savage
October 20, 2025 at 1:55 PM
Reposted by Benji Savage
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
October 10, 2025 at 7:24 AM
Reposted by Benji Savage
Pivoting back to plan A - making the rooms random generated. It's a mess, obviously, but the walls already spawn the way I want to :--)
I'm not not a good coder, I just brute-force my algorithms through trial and error. Pretty cool what you can get done with so-so skills.

#ScreenshotSaturday #Godot
September 20, 2025 at 10:08 AM
It is Saturday, commence arm flailing

#gamedev #indiedev #screenshotsaturday
September 20, 2025 at 9:09 AM
Anyone have recommendations for (level design) people to follow for the coming blocktober shenanigans?
September 17, 2025 at 12:23 PM
Reposted by Benji Savage
Witchcraft. Here's an example of an iris sliding over the eye surface, rather than the eyeball rotating itself.
September 16, 2025 at 2:47 PM
Reposted by Benji Savage
September 13, 2025 at 7:52 AM
I love game dev #screenshotsaturday

And I would love to make a level about sliding up and down hills in the park. Tiny Wings style.

#indiedev #gamedev
September 13, 2025 at 7:33 AM
Reposted by Benji Savage
Paris type rooftop fantasia
August 23, 2025 at 9:02 AM
I made some ziplines in 5 minutes and they are a bit shit/insane #screenshotsaturday
August 16, 2025 at 7:39 AM
Art and music are awesome. Faction designs are unique from each other, city management is satisfying :D

+ The map changes as you play. It's cool!
August 16, 2025 at 7:29 AM
Reposted by Benji Savage
I just released PAGER on Steam!
It's a 1-bit Severance-like horror game.

Please RT & leave a review. It really helps 🤍
Thank you! :)
August 6, 2025 at 1:01 PM
Redid all the moves for the trailer since we have a better looking model and some post processing now c:

Fortunately the movement didn't change *too* much

Still a lotta temp stuff in here but I'm happy with how it turned out.

#indiedev #gamedev #indiegames
August 15, 2025 at 11:17 PM
Reposted by Benji Savage
i am game developer
August 12, 2025 at 4:09 AM
Behold my IMMENSE arm strength.

(made it so you can swing on angled bars now, but if you disable the angle limit it is kinda whacky)

#indiedev #indiegames #parkour
August 7, 2025 at 7:03 PM
We have #mirrorsedge at home:

(added a side dash, air coil, landing and rolling, + a shitty version of the 1st game's speed line cylinder)

Plus temporary red guy character got a fashion upgrade!! 😎

#indiedev #indiegames #parkour
July 28, 2025 at 6:39 PM
Ah yes, my favourite Saturday pastime: wading through trash.

#screenshotsaturday #indiedev #gamedev
July 26, 2025 at 6:06 PM
It's super chaotic and fun, I do recommend :D
July 21, 2025 at 5:35 PM
Quick experiment inspired by @mrjackphil.bsky.social. First I tried randomly spawning balls and it was alright but it was disorienting to go back and forth.

So I tried spawning them in sequence, still with some randomness. It's ok, but I'm not the huuugest fan yet.

#indiedev #indiegames #parkour
July 12, 2025 at 12:03 PM
I've been working on a bunch of UI and fiddly system things this week so it's nice to round it off with a simple stylish clip for saturday :D

#indiedev #gamedev #screenshotsaturday #parkour
July 5, 2025 at 9:51 AM
The artist asked me to show you his wet and hairy balls. They jiggle!

Feel free to show your own artisinal balls. I'd love to look at them.

#indiedev #gamedev #techart #wipwednesdaybutitsnotwednesday
July 4, 2025 at 9:49 AM