Benji Savage
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ceplok.bsky.social
Benji Savage
@ceplok.bsky.social
World Designer at Square Glade Games

Passion project - Boars in Rome: a painterly, post-rock, parkour platformer!
https://store.steampowered.com/app/3676250/Boars_in_Rome/?utm_source=bsky

I do design, dev, and anything else that needs doing 🐗
November 12, 2025 at 3:15 PM
I don't even know what this sketch is. Some kind of weird sewer I guess?

#indiedev #gamedev #indiegames
November 9, 2025 at 7:38 PM
A smol sketch for a factory level.

Made it so you can wallrun and wallclimb on moving objects!! Also running and jumping off them feels nicer.

#indiedev #indiegames #parkour
October 26, 2025 at 8:13 PM
It is Saturday, commence arm flailing

#gamedev #indiedev #screenshotsaturday
September 20, 2025 at 9:09 AM
I love game dev #screenshotsaturday

And I would love to make a level about sliding up and down hills in the park. Tiny Wings style.

#indiedev #gamedev
September 13, 2025 at 7:33 AM
I made some ziplines in 5 minutes and they are a bit shit/insane #screenshotsaturday
August 16, 2025 at 7:39 AM
Redid all the moves for the trailer since we have a better looking model and some post processing now c:

Fortunately the movement didn't change *too* much

Still a lotta temp stuff in here but I'm happy with how it turned out.

#indiedev #gamedev #indiegames
August 15, 2025 at 11:17 PM
Behold my IMMENSE arm strength.

(made it so you can swing on angled bars now, but if you disable the angle limit it is kinda whacky)

#indiedev #indiegames #parkour
August 7, 2025 at 7:03 PM
We have #mirrorsedge at home:

(added a side dash, air coil, landing and rolling, + a shitty version of the 1st game's speed line cylinder)

Plus temporary red guy character got a fashion upgrade!! 😎

#indiedev #indiegames #parkour
July 28, 2025 at 6:39 PM
Ah yes, my favourite Saturday pastime: wading through trash.

#screenshotsaturday #indiedev #gamedev
July 26, 2025 at 6:06 PM
Quick experiment inspired by @mrjackphil.bsky.social. First I tried randomly spawning balls and it was alright but it was disorienting to go back and forth.

So I tried spawning them in sequence, still with some randomness. It's ok, but I'm not the huuugest fan yet.

#indiedev #indiegames #parkour
July 12, 2025 at 12:03 PM
I've been working on a bunch of UI and fiddly system things this week so it's nice to round it off with a simple stylish clip for saturday :D

#indiedev #gamedev #screenshotsaturday #parkour
July 5, 2025 at 9:51 AM
The artist asked me to show you his wet and hairy balls. They jiggle!

Feel free to show your own artisinal balls. I'd love to look at them.

#indiedev #gamedev #techart #wipwednesdaybutitsnotwednesday
July 4, 2025 at 9:49 AM
One of my favourite improv routes to do!

What frustrated me in Mirrors Edge was that you could only jump off a bar straight ahead, I'm trying to give finer control to the player without making things too difficult.

Still lotsa work to do tho.

#indiedev #gamedev #screenshotsaturday #parkour
June 29, 2025 at 7:20 PM
Testing out a dynamic music drop that @rinkejohannes.bsky.social prototyped. I think it's epic, maybe it's too epic? Idk.

It triggers after you've been playing 'cool' enough and do a big jump.

#indiedev #gamedev #parkour #postrock

(P.S. You'll need sound for this one)
June 26, 2025 at 10:13 AM
Some very WIP landing states and animations! Next up, rotating the camera when you roll.

We made a simple system to control whether the camera follows the head bone during landing animations, in most situations we'd rather have more control over the camera shakes!

#indiedev #gamedev #parkour
June 19, 2025 at 10:45 AM
Swingy swingy swingy 🐗

#indiedev #gamedev #parkour #unrealengine
May 13, 2025 at 10:30 AM
A lil' stylish parkour LOOP! Just for fun, the first 12 seconds might be my new favourite route in the level.

Next I'd like to add some landing rolls/slaps. Aerial rolls/flips too, if I can figure out how to do it without making ppl puke.

#gamedev #parkour #indiedev #screenshotsaturday
March 22, 2025 at 12:04 PM
Playing around after tweaking the movement system (and vibing to @rinkejohannes.bsky.social music)

#screenshotsaturday #gamedev #indiegames #parkour
March 15, 2025 at 5:13 PM
Speed vaulting! And the hands IK!! Pretty placeholder but it makes it way more satisfying.

I would also like to make more vault variations that you can perform based on mouse movement and vault height.

#indiedev #gamedev #indiegames #parkour
March 13, 2025 at 1:48 PM
Being stylish with my movement prototype.

An old version, but I hope to share the new one with gamefeel, sounds and animations soon :D

#wipwednesday #gamedev #indiegames #indiedev
March 12, 2025 at 8:46 PM
Interstellar Cube.

@rinkejohannes.bsky.social made dynamic parkour music and I'm fucking around with a cube.

#gamedev #indiegames #dynamicmusic
March 10, 2025 at 7:44 PM