facelessnomad7.bsky.social
@facelessnomad7.bsky.social
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The people who will most profit from this quality and connection-sapping technology being assumed to be inevitable, want you to give up on pushing against it today, by believing that fight is already over.

Don’t give in.
Don’t be fooled.
Don’t accept the thing already making our medium worse.
November 12, 2025 at 3:31 AM
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A moment away from the terrors in Silly Polly Beast.
October 29, 2025 at 4:36 AM
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For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
www.designroom.site
October 14, 2025 at 2:03 PM
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October 13, 2025 at 2:32 PM
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Who am I? How about a failure, a fraud, an utter sham. I'm a poet without merit, a slave to my own stupidity and will likely ruin your day.
October 9, 2025 at 9:00 AM
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This 2002 press release of 'celebrity testimonials' for the PS2 is an absolutely incredible time capsule.
September 30, 2025 at 2:44 PM
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"If we lose hope, we're doomed."

We must continue Dr. Jane Goodall's mission and all fight for the future of the planet.
October 1, 2025 at 7:31 PM
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Console market is struggling to match the growth of Steam, while continuing to erode the affordability and simplicity that made it competitive.
October 1, 2025 at 3:14 PM
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To spend 10 years working on a channel and pouring so much into it only to still be seen as a faceless corp that is only trying to “mislead” or “trick” the audience sucks. The few of us left genuinely care about this shit and it sucks that part of the audience rarely sees/believes that sentiment
June 15, 2025 at 5:49 PM
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A true love letter to samurai films, we've loved every moment of Ghost of Yotei.

Read our review: www.gamespew.com/2025/09/ghos...
September 25, 2025 at 1:20 PM
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March calendar already cleared baby

#Saros #PS5
September 25, 2025 at 12:12 AM
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From a game about a relationship with another human, to a game about a relationship with a mountain.

@TheGameBakers.com talk to us about sacrifice, storytelling, and the intimacy and risks of climbing in their upcoming title, Cairn.
In Cairn, the Mountain is Both “A Person and an Adversary”
The Game Bakers talk about sacrifice, storytelling, and relationships in their mountain climbing title, Cairn.
thisweekinvideogames.com
September 24, 2025 at 12:03 PM
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Hi!

We've seen a lot of you inserting your own OCs and stuff into No, I'm not a Human, so we made a template for y'all to make things even easier

Go wild, have fun
drive.google.com/drive/folder...
September 22, 2025 at 3:22 PM
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I know Hades II is just around the corner, but I just wanna shout out Rogue PoP which dropped into 1.0 last month and has sadly slipped under the radar.

Absolutely S tier music with super fluid combat and traversal. Just a really cool, unique roguelite that deserves far more attention, imo.
September 17, 2025 at 2:11 PM
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This week’s PWL is all about Sword of the Sea, ft. Giant Squid’s Matt Nava! We get extremely nerdy on this one, talking about wave technology, shaders, colliders, and… sprints. w @charalanahzard.bsky.social @awintory.bsky.social @mikebithell.bsky.social

youtu.be/96Fvvr8DiNw
The Insane Tech Behind WAVES in Video Games (ft. Matt Nava & Sword of the Sea) | Play, Watch, Listen
YouTube video by Play, Watch, Listen+ with Alanah Pearce
youtu.be
September 13, 2025 at 1:05 AM
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Sometimes when we interview game devs on PWL I swear you can see their faces change the second they realize we’re going to ask them a bunch of technical and/or design specific questions. It’s wonderful.
September 13, 2025 at 1:31 AM
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Gonna start calling these silksong-likes to make myself mad
September 6, 2025 at 5:40 AM
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The Video Game History Foundation (@gamehistoryorg.bsky.social) has digitised 1980s magazine "Computer Entertainer" and released it for free use.

What's the big deal? It's a rare window into the US console industry at the time, says @philsalv.bsky.social

thisweekinvideogames.com/feature/vide...
The Significance of 'Computer Entertainer', According to The VGHF
The Video Game History Foundation has digitised 1980s magazine Computer Entertainer and released it for free use. Why is it such a big deal?
thisweekinvideogames.com
August 10, 2025 at 12:34 PM
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Love to walk up to a random booth in the indie hall and see the Activate Windows watermark in the corner.
August 22, 2025 at 4:46 PM
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So everyone at the studio deserves to be punished because of the actions of a few? What about the random artists or writers that have nothing to do with any of that? Do you genuinely believe you NEED to adopt such a severe stance and engage in collective punishment because it’s morally correct?
August 20, 2025 at 8:23 PM
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A significant number of people at the studio aren’t involved in the issues; I don’t believe their work be ignored/dragged down by business dealings they have no say in. Otherwise the only path forward is the complete dissolution of the a studio. I don’t really want to see that.
August 20, 2025 at 3:50 PM
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Sid Meier's Alpha Centauri (1999)
August 17, 2025 at 12:06 AM
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“I enjoy thinking about truly fundamental concepts, like the alphabet for instance.”
March 5, 2025 at 4:47 PM
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YOU - “Do you wish you were out there fishing right now?”

LILIENNE, THE NET PICKER - “Aye, always do... I like it. It's like being on another planet. A water planet. With water worries... and water joys.”
February 9, 2025 at 9:18 AM
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And then you see it. As it strangles and beats your friends to death... the sweetest most courageous people in the world. You see the fear and power in its eyes. Then you *know*. That the bourgeois are not human.
January 27, 2025 at 7:17 PM