www.shadertoy.com/view/Wf3BRj
www.shadertoy.com/view/Wf3BRj
store.steampowered.com/app/3223370/...
store.steampowered.com/app/3223370/...
www.shadertoy.com/view/tXlBR2
www.shadertoy.com/view/tXlBR2
Might be interesting to you
youtu.be/Eu5mYMavctM?...
(As in I believe they're trying to trick people into believing this to be real)
Might be interesting to you
youtu.be/Eu5mYMavctM?...
(As in I believe they're trying to trick people into believing this to be real)
substack.com/profile/2399...
#linux @proton.me #tech
substack.com/profile/2399...
#linux @proton.me #tech
www.shadertoy.com/view/XtycWm
www.shadertoy.com/view/XtycWm
www.shadertoy.com/view/tdSSWG
www.shadertoy.com/view/tdSSWG
www.shadertoy.com/view/3ssSDB
www.shadertoy.com/view/3ssSDB
(no sound)
(no sound)
Last month my dream came true when I got to host my first ever workshop in game accessibility 🦾
This is seriously the most fun I have ever had! For four hours I got to work with developers from Toca Boca
Last month my dream came true when I got to host my first ever workshop in game accessibility 🦾
This is seriously the most fun I have ever had! For four hours I got to work with developers from Toca Boca
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-shad...
We've lost so much beautiful media because of 'tax breaks'.
Why should passionate teams be barred from Kickstarting their baby?
We've lost so much beautiful media because of 'tax breaks'.
Why should passionate teams be barred from Kickstarting their baby?
youtu.be/13eiDhuvM6Y?...
youtu.be/13eiDhuvM6Y?...
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
2024 is roughly 600 layoffs away from doubling 2023. There is still plenty of business days left in the month.
I can't emphasize enough how extreme these last few years have been.
So far.
2024 is roughly 600 layoffs away from doubling 2023. There is still plenty of business days left in the month.
I can't emphasize enough how extreme these last few years have been.
So far.