Bite-size tricks for 3D artists, game-dev, procedural modeling and much more
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
#UnrealEngine #ue5 #genAI #3DCG #3danimations
#UnrealEngine #ue5 #genAI #3DCG #3danimations
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
Use VDB Combine in Houdini. It fuses volumes and blends edges into a single soft surface, great for clouds, rocks, or organic modeling.
#Houdini #NodeNuggets #3D #Procedural
Use VDB Combine in Houdini. It fuses volumes and blends edges into a single soft surface, great for clouds, rocks, or organic modeling.
#Houdini #NodeNuggets #3D #Procedural
Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.
This method can be used to mimic cracks in mud or even the patterns on a giraffe’s skin 🦒
Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.
This method can be used to mimic cracks in mud or even the patterns on a giraffe’s skin 🦒
- Houdini, Houdini engine, HDA
- Unreal engine / UEFN
- Procedural tools & pipelines
- Game art & tech art
- AI in 3D
- ComfyUI
- Teaching & mentoring
Bonus points if you share work in public 👀
- Houdini, Houdini engine, HDA
- Unreal engine / UEFN
- Procedural tools & pipelines
- Game art & tech art
- AI in 3D
- ComfyUI
- Teaching & mentoring
Bonus points if you share work in public 👀
Excited to bring this update just in time for #UnrealFestStockholm!
#Houdini #nodenuggets #3dtips
#Houdini #nodenuggets #3dtips
#Houdini #UnrealFab #UnrealEngine #DevTalk
#Houdini #UnrealFab #UnrealEngine #DevTalk
#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
Don’t model one rock, create a system that can make 100's variations.
Think rules and system, not one.
Then scatter points → randomize scale/rotation → instance assets.
#Houdini #Procedural #NodeNuggets
Don’t model one rock, create a system that can make 100's variations.
Think rules and system, not one.
Then scatter points → randomize scale/rotation → instance assets.
#Houdini #Procedural #NodeNuggets
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
Church Road Beccles, NR34
Wooden church door and cut stone doorframe inside and out and iron lock and door handle
#reference #buildingreference #materialreference
When you ctrl+MMB, it reverts to this default.
#nodenuggets #16
When you ctrl+MMB, it reverts to this default.
#nodenuggets #16
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets