Bite-size tricks for 3D artists, game-dev, procedural modeling and much more
#UnrealEngine #ue5 #genAI #3DCG #3danimations
#UnrealEngine #ue5 #genAI #3DCG #3danimations
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets