Eldad Sery | Node Nuggets - Houdini Tips
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eldadsery.bsky.social
Eldad Sery | Node Nuggets - Houdini Tips
@eldadsery.bsky.social
Houdini artist and teacher. Art director. Technical artist
Bite-size tricks for 3D artists, game-dev, procedural modeling and much more
Houdini #NodeNuggets - Navigating node hierarchy

U - Jump Up
I - Jump Down
October 19, 2025 at 12:07 PM
Testing AI for creation, model, rig, animation (unreal)

#UnrealEngine #ue5 #genAI #3DCG #3danimations
September 27, 2025 at 9:14 AM
Node network of this example
September 25, 2025 at 7:24 AM
Quick Houdini tip:

HeightField Terrace = instant stepped terrain.

Play with step size + smoothing to get plateaus or sharp cliffs.

#Houdini #Procedural #NodeNuggets 20
September 25, 2025 at 7:05 AM
A cute Scruffy I sculpted 👨‍🔧 Part of my Futurama fanart chess set.
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
September 25, 2025 at 6:19 AM
A simple way to get the copies to face the curve direction.

#Nodenuggets #5 #Houdini
September 24, 2025 at 6:48 AM
September 21, 2025 at 12:56 PM
September 21, 2025 at 12:44 PM
cool sample from wikipedia and many more: en.wikipedia.org/wiki/Voronoi...
September 21, 2025 at 12:44 PM
Set up a simple Voronoi fracture in Houdini:

Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.

This method can be used to mimic cracks in mud or even the patterns on a giraffe’s skin 🦒
September 21, 2025 at 12:42 PM
Cool Houdini trick to scatter objects in patches: "attribute from pieces"
#Houdini #nodenuggets #3dtips
September 19, 2025 at 9:47 AM
There's something beautiful in patterns coming from heightfields....

#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
September 19, 2025 at 8:31 AM
September 18, 2025 at 7:46 AM
Press R to toggle Render/Display flags.
#Houdini #nodenuggets
September 18, 2025 at 7:40 AM
(Houdini UI) Right-click any parameter > Make Current Value Default.
When you ctrl+MMB, it reverts to this default.

#nodenuggets #16
September 18, 2025 at 7:30 AM
NodeNugget #5 - PolyFrame Tangent N

Need your objects to follow a curve?
PolyFrame is the trick.

Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups

Curve → Resample → PolyFrame (tangent=N) → Copytopoints.

#Houdini #Procedural #NodeNuggets
September 18, 2025 at 7:28 AM