Bite-size tricks for 3D artists, game-dev, procedural modeling and much more
#UnrealEngine #ue5 #genAI #3DCG #3danimations
#UnrealEngine #ue5 #genAI #3DCG #3danimations
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.
This method can be used to mimic cracks in mud or even the patterns on a giraffe’s skin 🦒
Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.
This method can be used to mimic cracks in mud or even the patterns on a giraffe’s skin 🦒
#Houdini #nodenuggets #3dtips
#Houdini #nodenuggets #3dtips
#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
When you ctrl+MMB, it reverts to this default.
#nodenuggets #16
When you ctrl+MMB, it reverts to this default.
#nodenuggets #16
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets
Need your objects to follow a curve?
PolyFrame is the trick.
Use it to generate tangent (N) along a curve
Perfect for procedural rails, fences, or domino setups
Curve → Resample → PolyFrame (tangent=N) → Copytopoints.
#Houdini #Procedural #NodeNuggets