This release makes LLD the default linker on x86-64 linux-gnu and adds `cargo publish --workspace` to publish an entire workspace all at once!
Check out the blog post and release notes for more: blog.rust-lang.org/2025/09/18/R...
This release makes LLD the default linker on x86-64 linux-gnu and adds `cargo publish --workspace` to publish an entire workspace all at once!
Check out the blog post and release notes for more: blog.rust-lang.org/2025/09/18/R...
@bungie.net @marathonthegame.bungie.net
@bungie.net @marathonthegame.bungie.net
🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
👉 Join us at @i3dsymposium.org for our talk!
Learn more: gpuopen.com/learn/using_...
#I3D2025
🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
👉 Join us at @i3dsymposium.org for our talk!
Learn more: gpuopen.com/learn/using_...
#I3D2025
github.com/KhronosGroup...
github.com/KhronosGroup...
🧵 1/2
#programming #rustlang #fishshell
🧵 1/2
#programming #rustlang #fishshell
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
More info below, but most importantly here's what you can do (wherever you live):
1. Email your MP. Template letter in 🧵 👇
1/10
github.com/brenocq/impl...
github.com/brenocq/impl...
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering