CodingKaiju
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codingkaiju.bsky.social
CodingKaiju
@codingkaiju.bsky.social
game developer
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The improved SSR in godot 4.6
October 18, 2025 at 12:16 PM
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How to make a light beam shader in godot + download
Light beam shader in godot
So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...
passivestar.xyz
September 12, 2025 at 9:58 PM
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🌊 Zephyr the Larger Pacific Striped Octopus 🐙 Hand sculpted from clay 🎨

#ArtYear #ArtGallery #Art #BlueskyArtshow #BSNM #MarineLife #Sculpture #Octopus 🦑🐡
August 23, 2025 at 10:56 PM
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Parting shot of this rock star from last week… Costa’s Hummingbird on cholla skeleton 🪶☀️🌵 (sunrise reflection in bird’s eye)
August 10, 2025 at 1:41 PM
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godot 4.6 may get native support for gltf gpu instancing

this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
August 10, 2025 at 5:44 PM
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What if I make lightmap texel scale of an object inversely dependent on its size with a customizable curve? 🤔

Then lightmaps will just work for big background mountains without the need for manual labelling for importer
August 3, 2025 at 11:31 AM
Reposted by CodingKaiju
seems like godot will need something like this to allow custom AO, GI or SSR, or even film grain that works with TAA/FSR
Add support for Customizable/Scriptable Render Pipelines · Issue #644 · godotengine/godot-proposals
Describe the project you are working on: Top-down 2D game that needs a custom rendering pipeline to permit the wanted visual effects. Describe the problem or limitation you are having in your proje...
github.com
July 10, 2025 at 7:27 AM
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Slasher
'God Of War'
PlayStation 2
June 11, 2025 at 1:12 PM
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A robin made a nest in one of my plant pots right outside my studio. The baby birds are hatching today.
June 10, 2025 at 3:55 PM
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The demo for Life Below is out on Steam Next Fest now!

It's an underwater city builder, but instead of buildings you build Corals! So it's a coral reef builder!
store.steampowered.com/app/3757330/...

#SteamNextFest
June 10, 2025 at 8:37 AM
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Pachy Wins
'Warpath: Jurassic Park'
PlayStation
May 17, 2025 at 1:06 AM
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Moss Giant 🍀
May 13, 2025 at 7:37 PM
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NEW SHARK SPOTTED - Sand Tiger Shark

#pixelart
April 23, 2025 at 6:13 PM
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I'm finally done with the piece I've done for @abigbat.bsky.social's illustration mentorship! I've loved every second of it and feel so much better about my art and process now 🐟
April 22, 2025 at 2:56 PM
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A frog wizard and his faithful familiar on this international bat day

These two will be the leads on my next frog book (whenever I finally get to it)
April 17, 2025 at 2:47 PM
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Vampire: The Masquerade - Bloodlines (2004)
April 17, 2025 at 1:08 PM
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🍏🦀
February 12, 2025 at 5:36 PM
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The best videogames are the ones that let you collect orbs. I can’t get enough of them orbs yummy yummy yummy
February 9, 2025 at 6:33 PM
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It’s #SuperbOwl time again.
Illustration from the book“Novosaurs 2”.
February 9, 2025 at 7:20 PM
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Hotter Than July
#art
January 14, 2025 at 2:05 AM
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Spicy slug 🌶️
January 2, 2025 at 5:16 PM
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Mammoths
December 27, 2024 at 8:15 PM
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I've posted my full interview with Thief's artist and cutscene director @dthron.bsky.social on substack. I referenced this interview a lot in my deep dive on Thief's aesthetics and once again, I'd like to thank Daniel for taking the time to answer my questions.

open.substack.com/pub/pc2000s/...
Thief Interview - Artist Daniel Thron
Insight from the foundational stealth game's Cutscene Director and Artist
open.substack.com
December 13, 2024 at 5:59 PM
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alternate social media series i did a while ago. gonna start reposting work on here
November 22, 2024 at 11:24 AM
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Knight of the void
November 22, 2024 at 9:52 AM