floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
How to rotate in 3D with arbitrary axes. I tried to make this as accessible as I could
mini.gmshaders.com/p/3d-rotation
How to rotate in 3D with arbitrary axes. I tried to make this as accessible as I could
mini.gmshaders.com/p/3d-rotation
We launched Little Rocket Lab this week, and it's been mega for us. Which is amazing, because well, the industry is bad right now!
So I wanna go through the things we did, in the hope that something here can be helpful to someone here
➡️➡️
We launched Little Rocket Lab this week, and it's been mega for us. Which is amazing, because well, the industry is bad right now!
So I wanna go through the things we did, in the hope that something here can be helpful to someone here
➡️➡️
github.com/floooh/sokol...
...and a new sample (needs WebGPU): floooh.github.io/sokol-webgpu...
github.com/floooh/sokol...
...and a new sample (needs WebGPU): floooh.github.io/sokol-webgpu...
I think it's the most beautiful sky I've ever made for a game, and it isn't even physically-based 😅
#indiedev #gamedev #indiegames
I think it's the most beautiful sky I've ever made for a game, and it isn't even physically-based 😅
#indiedev #gamedev #indiegames
Details in the changelog: github.com/floooh/sokol...
Details in the changelog: github.com/floooh/sokol...
github.com/raysan5/rayl...
github.com/raysan5/rayl...
Could it be the slicing software that messed up?
Could it be the slicing software that messed up?
If you didn't get the free upgrade, this is a chance to get it at $9.00 instead of $15.00!
Goes on sale at 11 AM Eastern US time.
Warning: This product may ruin space combat for you!
If you didn't get the free upgrade, this is a chance to get it at $9.00 instead of $15.00!
Goes on sale at 11 AM Eastern US time.
Warning: This product may ruin space combat for you!
github.com/floooh/sokol...
github.com/floooh/sokol...
#BaldursGate3
#BaldursGate3
for(float i,z,d,s;i++<8e1;o+=vec4(s,2,z,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=dot(a+=.57,p)*a*cross(a,p);s=sqrt(length(a.xz-a.y-.8));for(d=2.;d++<9.;a+=sin(round(a*d)-t).yzx/d);z+=d=length(sin(a/.1))*s/2e1;}o=tanh(o/4e3);
for(float i,z,d,s;i++<8e1;o+=vec4(s,2,z,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=dot(a+=.57,p)*a*cross(a,p);s=sqrt(length(a.xz-a.y-.8));for(d=2.;d++<9.;a+=sin(round(a*d)-t).yzx/d);z+=d=length(sin(a/.1))*s/2e1;}o=tanh(o/4e3);