https://github.com/floooh/
@floooh@mastodon.gamedev.place
github.com/floooh/sokol...
Many thanks to GH user Tremus for providing the initial PR!
github.com/floooh/sokol...
Many thanks to GH user Tremus for providing the initial PR!
go.dev/blog/survey2...
go.dev/blog/survey2...
"Real-Time Texture Transcoding for Faster Asset Delivery"
www.webgpu.com/showcase/spa...
#webgpu #threejs #gamedev
"Real-Time Texture Transcoding for Faster Asset Delivery"
www.webgpu.com/showcase/spa...
#webgpu #threejs #gamedev
Can you guess I love painting very detailed scenes? 😆
Client: Noordhoff Uitgevers
Can you guess I love painting very detailed scenes? 😆
Client: Noordhoff Uitgevers
github.com/floooh/sokol...
Still only tested on an Intel Meteor Lake embedded GPU. Interestingly RenderDoc works just fine with the Vulkan backend on Windows (it didn't on Linux).
github.com/floooh/sokol...
Still only tested on an Intel Meteor Lake embedded GPU. Interestingly RenderDoc works just fine with the Vulkan backend on Windows (it didn't on Linux).
github.com/floooh/fibs/...
github.com/floooh/fibs/...
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
github.com/floooh/doom-...
The entire project is now described in a single .ts file instead of spread over various cmake, python and yaml files.
github.com/floooh/doom-...
The entire project is now described in a single .ts file instead of spread over various cmake, python and yaml files.
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
Roguecraft mixes classic turn-based dungeon crawling with chunky pixels and retro attitude.
Coming to Steam in 2026, and your wishlist can help shape its journey!😊
🎯 thalamus.link/roguecraft
#screenshotsaturday #gamedev #roguelike #indiegamedev
Roguecraft mixes classic turn-based dungeon crawling with chunky pixels and retro attitude.
Coming to Steam in 2026, and your wishlist can help shape its journey!😊
🎯 thalamus.link/roguecraft
#screenshotsaturday #gamedev #roguelike #indiegamedev
Zig bindings are here: github.com/floooh/sokol...
...and the sokol-zig Dear ImGui sample has been extended to use the debug UI:
github.com/floooh/sokol...
Zig bindings are here: github.com/floooh/sokol...
...and the sokol-zig Dear ImGui sample has been extended to use the debug UI:
github.com/floooh/sokol...
github.com/floooh/sokol...
github.com/floooh/sokol...
When updating Dawn (Chrome's WebGPU lib), I saw a +50% jump in GPU timings for most/all of my GPU timers (measuring draws, dispatches, etc.).
I bisected Dawn's commit history to find the commit where the perf regression happened, and it ...
1/
When updating Dawn (Chrome's WebGPU lib), I saw a +50% jump in GPU timings for most/all of my GPU timers (measuring draws, dispatches, etc.).
I bisected Dawn's commit history to find the commit where the perf regression happened, and it ...
1/
PR: github.com/floooh/sokol...
Changelog: github.com/floooh/sokol...
Blog post: floooh.github.io/2025/12/01/s...
Remember that this currently only works on Linux, and has only been tested on an Intel GPU.
PR: github.com/floooh/sokol...
Changelog: github.com/floooh/sokol...
Blog post: floooh.github.io/2025/12/01/s...
Remember that this currently only works on Linux, and has only been tested on an Intel GPU.
floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
floooh.github.io/2025/12/01/s...
(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
- Repo github.com/soufianekhia...
- Post github.com/ocornut/imgu...
- Repo github.com/soufianekhia...
- Post github.com/ocornut/imgu...