#webgpu
nightly builds make firefox kind of a piece of shit but they also make webgpu possible to use so its impossible to say if theyre good or bad
November 10, 2025 at 4:14 PM
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
November 6, 2025 at 3:56 AM
So happy that "Added WebGPU support for WebXR" (developer.apple.com/documentatio...) made it! Thank you!
Safari 26.2 Beta Release Notes | Apple Developer Documentation
Released November 4, 2025 — 26.2 beta (20623.1.12)
developer.apple.com
November 6, 2025 at 3:58 AM
Sysgpu – Experimental descendant of WebGPU written in Zig

https://github.com/hexops-graveyard/mach-sysgpu
November 11, 2025 at 12:01 AM
Just shifting over to use WebGPU for these calculations has given a pretty meaningful boost in performance already. Thanks to "Spiri0" & "TheBlek" on Github for the contributions!
November 6, 2025 at 3:56 AM
Our stats show 78% of all Construct users are now getting the WebGPU renderer in the editor. Pretty good support for a brand-new graphics technology! We have had a bunch of issues caused by buggy graphics drivers, but that's nothing new, and probably to be expected with a major change like that.
November 5, 2025 at 4:19 PM
🔔 TSL exercises now available!

TSL is the future of Three.js, unlocking the power and performance of WebGPU.

The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students.

#threejs #webgpu
November 3, 2025 at 3:58 PM
@rauchg https://x.com/rauchg/status/1985822294930067925 #x-rauchg 🎥

This marvel is built in TypeGPU, a TypeScript WebGPU library [1/2]

Among other coolness, it features a "𝚞𝚜𝚎 𝚐𝚙𝚞" directive that compiles JS to WSGL, to run on the GPU:

𝚌𝚘𝚗𝚜𝚝 𝚊𝚍𝚍 = (𝚊,...
November 4, 2025 at 10:00 PM
LYGIA: Big news for WebGPU users, Lee Mighdoll is stepping up as the official maintainer of WESL (an extension for WGSL). He not only translating functions to WESL but also setting tests and soon cargo packages. github.com/patriciogonz...
github.com
November 2, 2025 at 6:54 PM
Normal map compute stage - fixed ✅

You can't tell where the seams are anymore, how about that!

#procgen #terrain #threejs #webgpu
November 1, 2025 at 6:19 PM
Frustum-culling now comes standard in the #HelloTerrain system~

I always enjoyed the debug demonstrations like these, now I get to make my own!

#threejs #webgpu #tsl #procgen
November 2, 2025 at 2:11 PM
i'm hoping to find a little time to mess with either webgpu or wasm some time soonish, because i feel like i'd really enjoy being able to throw heavier lifting at those systems while still keeping the heart of things very weird and loose.
November 1, 2025 at 4:08 AM
Heightmap compute stage: done ✅
Normal map compute stage: some flashing, overwriting index issues? 💥
Texture splatting stage: todo

already feels very fast compared to previous implementation, huge terrains running at 60-120fps

#procgen #threejs #webgpu #terraingen
October 31, 2025 at 1:58 PM
Live link: lumen-decor-studio.vercel.app

My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB.

#creativecoding #webgpu #tsl

www.youtube.com/watch?v=xlRa...
Lumen Decor Studio - 3D Configurator - Threejs WebGPU TSL SSGI SSR
YouTube video by Anderson Mancini - Creative Developer
www.youtube.com
October 28, 2025 at 10:52 PM
Chrome 142 adds range syntax for CSS style queries, interestfor attribute for buttons and links, unified rendering, SVG download support, WebGPU and FedCM improvements, permissions for local network access, and more. #browser #chrome

developer.chrome.com/release-note...
🚨 New #AmplifyShaderEditor update! 🚨

▶️ 1.9.9.5 is here and it's a big one! ◀️

►Additional 6.0+ platforms (Switch2, WebGPU)
►Preview support for Unity 6.3.0b6
►Improved Template editor handling speed

🛠️ Full change list below ⏬

#Unity3d Asset Store: assetstore.unity.com/packages/too...
October 28, 2025 at 6:01 PM
Emscripten 4.0.18 is out! 🚀

github.com/emscripten-c...

- Better support for cross-origin hosting

- WebGPU support is now via an external port, which is updated more frequently
github.com
October 24, 2025 at 5:46 PM
repeatedly applying a function on the complex plane. i haven't written up a full explanation of all the interesting parameter ranges but here's an interactive version if u have webgpu:
Projective Shift Fractal
ponder.ooo
October 24, 2025 at 3:10 PM
having fp64 in webgpu would fix me
October 19, 2025 at 8:40 PM
Been learning #WebGPU fragment shader rendering using SDFs. Getting text to render was...a challenge.
October 19, 2025 at 11:35 PM
A API (ei pi ai) do SDL3 para o WebGPU saiu "instável" para "estável", embora ainda seja um trabalho em andamento.

Isso não representa nenhum grande avanço tecnológico, mas é sem dúvidas uma notícia boa pra quem curte o SDL ki nem eu 🤓

#sdl #gamedev

github.com/webgpu-nativ...
Mark webgpu.h header stable (#558) · webgpu-native/webgpu-headers@3f4896d
github.com
October 15, 2025 at 5:47 PM
In the previous version, there were mathematical calculation errors, and various corrections have been made. it's getting better but the look has totally changed... #wgsl #webgpu #pathtracer #sdf
October 14, 2025 at 5:35 AM
#threejs r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination + SSAO via #TSL in #r3f and #WebGPU. Live link soon. Subscribe at andersonmancini.dev

Higher resolution video at: www.youtube.com/watch?v=hIRe...
October 12, 2025 at 7:22 PM