chrisphp.bsky.social
@chrisphp.bsky.social
Software developer in agri robotics. I specialise in procedural generation.

I also do game dev on the side.
Some more fish designs that I upscaled with scale4x. Originally they were just 16x16 images.

#gamedev #art #pixelart
November 26, 2025 at 12:58 PM
Working on a level creator/editor for my zombie survival game, it's fun making tools to improve productivity in the long run.

#odin #gamedev #raylib
June 25, 2025 at 1:05 PM
Some variations and different tilesets for my procedural house layout generator.

#gamedev #odin #raylib #procgen
June 18, 2025 at 9:13 PM
Updated my room generator. Now has hallways, room types and better connectivity between rooms. Certain room types like bedrooms have carpet floor and kitchens have tiled floor.

#odin #procgen #raylib #gamedev
May 31, 2025 at 11:34 AM
House/Rooms generator using BSP. Has a single entrance and doors between each room. Future progress to possibly add furniture as well.

#odin #raylib #gamedev #procgen
May 8, 2025 at 1:40 PM
Trying out some procedural rooms/dungeons!

#odin #raylib #gamedev #procgen
May 2, 2025 at 3:38 PM
Working on a video/tutorial for implementing Autotiling with various types of tilesets using Raylib.
#odin #raylib #gamedev #tilesets
April 7, 2025 at 8:25 AM
Different examples of my procedural path generator within different tilesets.
#gamedev #odin #raylib #procgen
March 31, 2025 at 9:39 AM
Generating procedural paths in odin and raylib!
#gamedev #raylib #odin #procgen
March 29, 2025 at 7:59 PM
Made a simple UI using CSS style flex boxes with raylib.
February 17, 2025 at 4:36 PM
Any game devs also have some small components or packages to show? Here is my port of Jump Point Search written in Odin.

One path uses Euclidean distance the other uses Manhatten distance.

#GameDev #Odin
November 21, 2024 at 10:25 AM
Hello! Here is a small prototype game of a Stardew valley like game. It procedurally generates a small world and the player can edit and change.

It was just to test some programming skills such as having tiles blend together automatically.

tileset art used: opengameart.org/content/lpc-...
#gamedev
November 19, 2024 at 9:09 AM
Here's an example of textures converted into pixel art with my tool PixelTextureForge.

You can decide the pixel size so create varying sizes.
November 14, 2024 at 6:30 PM
Hi, I have been making a piece of software that lets you create pixel textures from real Images or drawings.

You can generate a tileset, change colours and Procedural generate new textures>

github.com/ChrisPHP/Pix...
November 14, 2024 at 8:34 AM