chrisphp.bsky.social
@chrisphp.bsky.social
Software developer in agri robotics. I specialise in procedural generation.

I also do game dev on the side.
Pinned
Hi, I have been making a piece of software that lets you create pixel textures from real Images or drawings.

You can generate a tileset, change colours and Procedural generate new textures>

github.com/ChrisPHP/Pix...
Some more fish designs that I upscaled with scale4x. Originally they were just 16x16 images.

#gamedev #art #pixelart
November 26, 2025 at 12:58 PM
I tried pixel art upscaling as an art direction for games and I think the results are pretty good.

#gamedev #art #pixelart

youtu.be/2hQ9FeWJ3U8
Pixel Art Upscaling Done Right
YouTube video by Chris_PHP
youtu.be
November 26, 2025 at 7:01 AM
I should be doing more game design stuff to make my game more fun but I love just working on new algorithms like trying out flowfields.

youtu.be/kFFxJHDJDT4?...

#raylib #odin #gamedev
Fast Pathfinding for Hundreds of Agents: Flowfields in Odin
YouTube video by Chris_PHP
youtu.be
November 17, 2025 at 5:47 PM
Had some fun recreating a Minecraft like inventory in raylib and Odin!

youtu.be/2M7Uoa1VeMo

#raylib #odin #gamedev
Creating a Minecraft like inventory in Odin & Raylib!
YouTube video by Chris_PHP
youtu.be
October 5, 2025 at 8:00 AM
Working on a level creator/editor for my zombie survival game, it's fun making tools to improve productivity in the long run.

#odin #gamedev #raylib
June 25, 2025 at 1:05 PM
Some variations and different tilesets for my procedural house layout generator.

#gamedev #odin #raylib #procgen
June 18, 2025 at 9:13 PM
Procedural house generator for 2d pixel art games like Stardew Valley!

youtu.be/lLVBR3lRgJw

#gamedev #odin #raylib #procgen
Procedural 2D House Generator Made in Odin and Raylib
YouTube video by Chris_PHP
youtu.be
June 18, 2025 at 2:58 PM
Updated my room generator. Now has hallways, room types and better connectivity between rooms. Certain room types like bedrooms have carpet floor and kitchens have tiled floor.

#odin #procgen #raylib #gamedev
May 31, 2025 at 11:34 AM
I've been trying out procedural music to possibly use in my games in the future. I used Markov chains and was a fun little project.

#gamedev #javascript #procgen #music

youtu.be/tZN5Vzs_82A
Making Procedural Music in JavaScript!
YouTube video by Chris_PHP
youtu.be
May 16, 2025 at 9:40 AM
House/Rooms generator using BSP. Has a single entrance and doors between each room. Future progress to possibly add furniture as well.

#odin #raylib #gamedev #procgen
May 8, 2025 at 1:40 PM
Trying out some procedural rooms/dungeons!

#odin #raylib #gamedev #procgen
May 2, 2025 at 3:38 PM
For anyone interested in learning how do autotiling it's very easy and pretty versatile!

#odin #gamedev #raylib
youtu.be/XhqtJzvPeYE
Creating an Autotiler in Odin and Raylib
YouTube video by Chris_PHP
youtu.be
April 22, 2025 at 6:58 PM
Working on a video/tutorial for implementing Autotiling with various types of tilesets using Raylib.
#odin #raylib #gamedev #tilesets
April 7, 2025 at 8:25 AM
Here's my tutorial/overview on generating procedural paths!
#gamedev #odin #raylib #procgen
www.youtube.com/watch?v=gclc...
Creating Procedural Paths/Roads in Odin and Raylib
YouTube video by Chris_PHP
www.youtube.com
April 1, 2025 at 8:19 AM
Different examples of my procedural path generator within different tilesets.
#gamedev #odin #raylib #procgen
March 31, 2025 at 9:39 AM
Generating procedural paths in odin and raylib!
#gamedev #raylib #odin #procgen
March 29, 2025 at 7:59 PM
Made a simple UI using CSS style flex boxes with raylib.
February 17, 2025 at 4:36 PM
Any game devs also have some small components or packages to show? Here is my port of Jump Point Search written in Odin.

One path uses Euclidean distance the other uses Manhatten distance.

#GameDev #Odin
November 21, 2024 at 10:25 AM
For anyone who may struggle with working on projects and hit dead ends. I made this video on how I like to split a game/software into components and work on each component separately to truly understand how it works.

youtu.be/mgghQumEUEk?...
Learn programming by splitting it into components!
YouTube video by Chris_PHP
youtu.be
November 20, 2024 at 9:31 AM
Hello! Here is a small prototype game of a Stardew valley like game. It procedurally generates a small world and the player can edit and change.

It was just to test some programming skills such as having tiles blend together automatically.

tileset art used: opengameart.org/content/lpc-...
#gamedev
November 19, 2024 at 9:09 AM
Here's an example of textures converted into pixel art with my tool PixelTextureForge.

You can decide the pixel size so create varying sizes.
November 14, 2024 at 6:30 PM
Hi, I have been making a piece of software that lets you create pixel textures from real Images or drawings.

You can generate a tileset, change colours and Procedural generate new textures>

github.com/ChrisPHP/Pix...
November 14, 2024 at 8:34 AM